If you're going to think about a rewrite, you may as well take a look at Objective-C. Modular, cross-platform, would enable a decent Mac client (at last), and put things like cross-platform 64-bit versions and even clients for iOS (iPad) within reach.
http://en.wikipedia.org/wiki/Objective-C On Sep 4, 2010, at 2:02 PM, Nicky Fullton wrote: > >> From: Patnad Babii <djs...@hotmail.com> >> Subject: Re: [opensource-dev] Plugins/Modular architecture >> To: "OpenSource Mailing List" <opensource-dev@lists.secondlife.com> >> Date: Saturday, September 4, 2010, 8:37 PM >> most of the games run only in windows >> anyways, its 80% of their userbase at >> the least. >> >> Also its not true they can't run on mac and linux as theres >> mono now that >> make it possible. > > This is true. But keep in mind that mono does not support all the features > the Microsoft C# compiler offers. > Neither does it offer all the assemblies Windows has, which I think might > be the bigger problem. > > In any case would one have to rewrite the whole code to C#. I am not sure > if you are willing to fund the development and QA of that ;) Right now > I doubt anyone would be willing to pay for that. > Not to forgot someone would have to pay for the TFS server licence and the > client CALs, Unless of course you buy VS Team Edition, which includes a > CAL, but costs some serious cash aswell. > Not to forget you need a admin for that. When you researched about TFS, > some even suggested a full time admin for it. (Not sure if that is really > necessary or just overkill). > > > Besides that do I think that deploying a .NET app solves some problems. But > on the other hand you just get new problems. > > I saw enough corrupted .NET installs and GACs to know that not everything > is golden in .NET land. > > Nicky > > > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges