It'll be possible to copy content as long as there are viewers. If you can see it on your screen there is always a way to make a copy that is reusable. Now obviously, all client issues aside, it's perfectly possible to identify copies if they are loaded back into SL. As long as they're not significantly different it's possible to identify copied textures, objects ... automatically. It'll eat resources but that's the way we'll be heading anyway when it comes to content. Similar things are being done to identify copyrighted video material and audio.
On 13 April 2010 21:26, Argent Stonecutter <secret.arg...@gmail.com> wrote: > On 2010-04-13, at 13:30, Robert Martin wrote: >> The 3PVp will be a semi joke until LL decides to put up a compile farm >> and begin creating "signed builds". > > Oh no! That will mean the ripoff artists will have to port over the > tools they already use to inject code into Warcraft and Everquest! > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges