It's doable if you never merge upstream patches in, but even then you've got quite a mess to clean up. I did the fork thing for a while and found it was very tricky to clean up, my own from-scratch simulator (litesim.py) was way way more stable but lagged behind massively with features.
On Thu, Apr 8, 2010 at 10:41 AM, Aidan Thornton <makos...@googlemail.com> wrote: > On Fri, Apr 2, 2010 at 4:49 PM, Gareth Nelson <gar...@garethnelson.com> wrote: >> It's a lot of work to maintain, trust me - anyway, it'd be better to >> convince the opensim team to allow viewer developers in. > > Yep - people seem to end up writing their own simulator from scratch > instead as a result. I know that I did[1], and I recall that both you > and John Hurliman had your own projects too (litesim and Simian > respectively). > > [1] http://www.makomk.com/gitweb/?p=cajeput.git;a=summary > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > -- “Lanie, I’m going to print more printers. Lots more printers. One for everyone. That’s worth going to jail for. That’s worth anything.” - Printcrime by Cory Doctrow Please avoid sending me Word or PowerPoint attachments. See http://www.gnu.org/philosophy/no-word-attachments.html _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges