The thing with OSGrid is that it was meant from the start to be a public grid where anyone can link up - and so regions there could be hosted on a 486 with 64mb of RAM (and loads of swap space on disk......) connected through a VPN over dialup to a satellite connection in a stormy climate for all you know.
For anything serious, it's wise to stick to the core regions which have professional hosting arrangements (hi cari.net - remember me?) or one of the many commercial grids cropping up. I'd ask around to find who's hottest right now, but advise you find one with a server development team that does their own patching of opensim, as out of the box it can be very very buggy. On Sun, Apr 4, 2010 at 6:55 PM, Glen Canaday <gcana...@gmail.com> wrote: > Mmm. There are many grids, all running different server versions. All of > the web-related stuff like the concurrency, etc., is all client-side and > has nothing at all to do with OpenSim. It's web data and your client > wasn't configured to look at any other web page with that data. > > In short, it looks like what you saw was something akin to a very, very > bad wireless connection. I used to have the same things in SL (ping > times near 20 sec) before I replaced my wireless card. Physics engines > don't work when you can't participate in the server frames! The > particular grid you were on could have been served from crap hardware > and connection. The upshot is that they could serve it at all, and that > you could connect... but people (like me) often tend to bite off more > than they can chew at times. You need a good machine and good > connectivity in order to serve regions - which LL has invested *oodles* > into. > > --GC > > On 04/04/2010 02:49 AM, Dale Mahalko wrote: >> I just tried using the SL 1.x client with OS grid for the first time >> this weekend. Overall the experience was plain awful, on a 10 megabit >> internet connection and GTX 285 1024meg >> >> >> Oddly, when giving the SL client the OSgrid URL from the command line, >> the client login page tells me that the Second Life grid is up, and >> the number of concurrent users in SL, etc. Why is the client not >> telling me the status of the OSgrid instead? >> >> On first login, the sim textures took forever to load. Like, after 5 >> minutes I'm still standing in a sea of gray boxes. >> >> Simple physics only with the ground. All objects are phantom. I'd >> think the OSGrid default login would want to showcase the >> collision-resolving capabilities of the more advanced open physics >> engines, but oh well. >> >> When I search for sandboxes to try building stuff... odd, the search >> window shows me stuff from Second Life, not the OSGrid. Most teleports >> fail because it appears I'm getting links to SL sims that don't accept >> connections from OSGrid. Yep, I can find the Cordova Sandbox from the >> search page within OSGrid. (I don't think search should list sims that >> don't accept connections.) >> >> Searching for "osgrid" in the search window oddly turns up nothing. >> How am I to find sandbox sims in OSGrid? "Oh, just open the map and >> pick that way" someone tells me. Yeah that works well. the map shows >> about a 10x10 grid of sims nearby, but the rest of the map doesn't >> want to load. Timeout. >> >> I did actually manage to find another OSgrid sim to connect to, but on >> join it turned out to have a ping of 6000. (It would be useful for the >> search page to show a graph of the sim load for the last five minutes >> so we know if a sim is lagged out BEFORE we try teleporting.) >> >> And oh joy, I can't now "teleport home" to where I started. The OSgrid >> did something I've not seen happen on SL in a long time, where I seem >> to still be connected but all the traffic meters in the client debug >> (Ctrl-Shift-1) drop to 0 kbps. >> >> The inventory never loaded completely, even though as a new user it's empty. >> >> Relogin attempts attempting to login at the home location were just as >> slow and unresponsive. >> >> >> Yep, if you don't like the new SL client developer TOS, there is sure >> a great future to look forward to with the open source grid project. >> :-P >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > -- “Lanie, I’m going to print more printers. Lots more printers. One for everyone. That’s worth going to jail for. That’s worth anything.” - Printcrime by Cory Doctrow Please avoid sending me Word or PowerPoint attachments. See http://www.gnu.org/philosophy/no-word-attachments.html _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges