So... If the script hits a memory wall, there's no way to transparently increase that wall and start reporting that the script is taking more RAM? Or has the stack+heap collided with each other at that point and there's no way to reform the memory space? Isn't this already something that scripts are currently doing with their one-way llGetFreeMemory function?
On Tue, Mar 9, 2010 at 7:51 AM, Dickson, Mike (ISS Software) < mike.dick...@hp.com> wrote: > I'm inclined to agree. Not to mention addressed the cost of maintaining a > forked version of mono and the effort to forward port it into new releases. > > I suppose it's possible that a change to malloc could make script memory > allocation problems much simpler but that seems highly unlikely. More > likely you're trivializing a complex problem (in addition to allocation > there are the issues of migrating the heap across simulators if a script > moves, etc). > > Mike > > -----Original Message----- > From: opensource-dev-boun...@lists.secondlife.com [mailto: > opensource-dev-boun...@lists.secondlife.com] On Behalf Of Argent > Stonecutter > Sent: Tuesday, March 09, 2010 9:06 AM > To: Carlo Wood > Cc: server-b...@lists.secondlife.com; opensource-dev@lists.secondlife.com > Subject: Re: [opensource-dev] Script Memory Management Algorithm > > On 2010-03-09, at 07:26, Carlo Wood wrote: > > This is exactly the kind of reaction that drives me away from here. > > > > I propose a simple way get FOUR times the memory for all the > > scripts, at > > no other cost than adding some malloc code to your mono engine. > > I don't think you have established that. > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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