I'm inclined to agree. Not to mention addressed the cost of maintaining a forked version of mono and the effort to forward port it into new releases.
I suppose it's possible that a change to malloc could make script memory allocation problems much simpler but that seems highly unlikely. More likely you're trivializing a complex problem (in addition to allocation there are the issues of migrating the heap across simulators if a script moves, etc). Mike -----Original Message----- From: opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Argent Stonecutter Sent: Tuesday, March 09, 2010 9:06 AM To: Carlo Wood Cc: server-b...@lists.secondlife.com; opensource-dev@lists.secondlife.com Subject: Re: [opensource-dev] Script Memory Management Algorithm On 2010-03-09, at 07:26, Carlo Wood wrote: > This is exactly the kind of reaction that drives me away from here. > > I propose a simple way get FOUR times the memory for all the > scripts, at > no other cost than adding some malloc code to your mono engine. I don't think you have established that. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges