I'm inclined to agree.  Not to mention addressed the cost of maintaining a 
forked version of mono and the effort to forward port it into new releases.

I suppose it's possible that a change to malloc could make script memory 
allocation problems much simpler but that seems highly unlikely.  More likely 
you're trivializing a complex problem (in addition to allocation there are the 
issues of migrating the heap across simulators if a script moves, etc). 

Mike

-----Original Message-----
From: opensource-dev-boun...@lists.secondlife.com 
[mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Argent 
Stonecutter
Sent: Tuesday, March 09, 2010 9:06 AM
To: Carlo Wood
Cc: server-b...@lists.secondlife.com; opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Script Memory Management Algorithm

On 2010-03-09, at 07:26, Carlo Wood wrote:
> This is exactly the kind of reaction that drives me away from here.
>
> I propose a simple way get FOUR times the memory for all the  
> scripts, at
> no other cost than adding some malloc code to your mono engine.

I don't think you have established that.

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