I'm working on mixing Cobalt with SL via the media plugin. Here's a bit of discussion of how it (and future plugins) might work:
http://wiki.secondlife.com/wiki/User:Saijanai_Kuhn/Plugins_discussion Lawson Suzy Deffeyes wrote: > I'm very interested in this work ( full disclosure, IBM is one of the > sponsors of the work), Moriz, I agree that today's head mounted > displays are a bit bulky for widespread use. It is great foundational > work, and there are some aspects that we could integrate into > Snowglobe that would be useful *today*. One of those is the gesture > recognition code. It's towards the end of Tuomas' video. It uses a > webcam to detect a user nodding yes/no, and then plays an in world > animation based on detecting the gesture. > > Merov, once the Snowglobe 2.0 code settles down, can we discuss a way > to have a pluggable framework that people could use for things like > AR? Might make a good topic for a Hippo meeting. > Suzy > > On Tue, Mar 2, 2010 at 9:10 AM, Moriz Gupte <moriz.gu...@gmail.com > <mailto:moriz.gu...@gmail.com>> wrote: > > This is very neat. Still a bit bulky for immediate use but a great > foundation for future. > R > > > On Tue, Mar 2, 2010 at 3:31 AM, Kantonen Tuomas > <tuomas.kanto...@vtt.fi <mailto:tuomas.kanto...@vtt.fi>> wrote: > > Hello, > > I've been working on a project using Second Life as a platform to > develop mixed reality teleconferencing/-collaboration system. > A brief > intro about the project can be found at > http://www.vtt.fi/multimedia/projects/mrconference.html > and a video demo of our work so far is at > http://www.youtube.com/watch?v=DNB0_c-5TSk . > > The project, continuing also in 2010, is split into two parts: > overlaying a video image with avatars and virtual objects > (augmented > reality; AR) and using hand and head gestures to control > avatars and > interact with virtual objects (augmented virtuality; AV). > > We have agreed to release our work as open source. However, > lack of > continuous "forward porting" would soon render the released code > unusable. It would therefore be better to have some parts of our > work incorporated into the Snowglobe sources. > > I've tried to keep all our modifications as small as possible. The > project is separated to our own ACME (Augmented Collaboration > in Mixed > Environments) module, vanilla Snowglobe code and an interface > between > the two. > > I'd be ready to invest some time to implement a generic AR/AV > support > for Snowglobe if we could come up with a design that could be > accepted > by the Snowglobe developers. This would allow anyone to use > Snowglobe > as AR/AV research platform, with or without our software. > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges