John, Sorry I didn’t respond to this thread earlier. I’ve been looking at the code and bug database trying to work backward to a problem statement. The bug reports cited in the PR are light on details so I’m trying to come up with a more concrete set of use cases to consider.
Currently I’m failing to see the benefit of a traversal event model. > - User can decide to act on **any** key, even navigation keys, without the > system interfering by consuming keys early, unexpectedly or even consuming > these keys without doing anything (sometimes keys get consumed that don't > actually change focus...). > It doesn’t really matter whether the control is capturing the key event and invoking the traversal engine directly or firing off a TraversalEvent. The problem is that the control is processing the key event in the first place. You’re talking about something that happens before traversal is even initiated. It’s unfortunate that the code snippet in the proposal shows a control doing a direct mapping from KeyCodes to traversal calls. That’s not how the current system is intended to work. There’s already a dispatcher at the Scene level that processes KeyEvents and invokes the traversal machinery so controls should just let the traversal keys bubble up. There are exceptions to this throughout the code which I would like to get a better handle on since I can’t tell if they’re bugs or truly necessary exceptions. Once the system has determined that it’s time for traversal it needs to map from a KeyEvent to a direction and type. I can see where providing a centralized API for doing this could be of benefit but I’m not sure that has anything to do with this PR or the concept of TraversalEvents. This is also a decision made before traversal is initiated. You give some examples of customizing traversal in various ways. From what I can tell all of them can be accomplished using this PR with maybe one exception that I’ll get to when I respond to Andy’s proposal. In other cases I can’t tell if a TraversalEvent would provide a cleaner implementation because I don’t understand how they would work. For example, one could imagine a system where a TraversalEvent is fired by the Scene and expected to bubble back up to the Scene which will then utilize the existing centralized engines to actually perform the traversal. But one could also imagine a system where the Scene fires a TraversalEvent and the nodes act on them directly as it bubbles up. I’m not sure what you have in mind. It would be nice to see some examples of how a TraversalEvent would move through the system in various scenarios particularly when traversing laterally. Martin > On Sep 17, 2024, at 11:05 PM, John Hendrikx <john.hendr...@gmail.com> wrote: > > Andy, > > As you're not responding to any of the suggestions or any of my questions, > but are only re-iterating points that I believe are not going to be a benefit > to the long term viability of FX, I see no point in continuing the discussion > further. > > --John > > On 18/09/2024 01:09, Andy Goryachev wrote: >> Dear John: >> >> You do bring a lot of good points, no doubt. And I do agree with a lot of >> the suggestion, but I still want to emphasize two points: >> >> 1. The backward compatibility should not be dismissed that easily. There is >> a number of existing applications out there and we do not want to break >> them. Whether the behavior is specified or not is irrelevant, we do not >> want to cause mayhem from the customers and developers alike whose keyboard >> navigation suddenly changed. >> >> 2. I question the cost benefit analysis of the redesign idea. While I agree >> with you that it might help with some unusual cases, the overall benefit is >> rather limited. The benefit of the proposed solution is, in my opinion, far >> greater: it allows for custom traversal policies (a feature that has been >> requested multiple times) and enables focus traversal from custom >> components, something of a lesser value, but still important. Exposing the >> existing APIs is a relatively cheap solution that will give us two features >> at nearly zero cost. On the other hand, I doubt that our team, or yourself, >> are willing commit substantial development effort to redesign the thing to >> use events. Which brings me to the choice I mentioned earlier: >> realistically, we have a choice of providing two requested features soon, or >> never. >> >> I would also encourage other members of the development community to voice >> their opinion on the subject, perhaps there is something else we can do to >> move forward. >> >> Thank you >> -andy >> >> >> From: John Hendrikx <john.hendr...@gmail.com> >> <mailto:john.hendr...@gmail.com> >> Date: Saturday, September 14, 2024 at 09:41 >> To: Andy Goryachev <andy.goryac...@oracle.com> >> <mailto:andy.goryac...@oracle.com>, openjfx-dev@openjdk.org >> <mailto:openjfx-dev@openjdk.org> <openjfx-dev@openjdk.org> >> <mailto:openjfx-dev@openjdk.org> >> Subject: [External] : Re: Proposal: Focus Traversal API >> >> Hi Andy, >> >> First let me say that when it comes to designing an API, you really need to >> take the time to think the solution through. The current internal solution >> was probably kept internal for exactly that reason, insufficient time to >> work out the kinks and look into alternatives. >> >> An API is almost impossible to change later, so the general rule is that if >> you're not sure about an API, then its better to have no API. This is why I >> think it is important that we first look for what the API should look like, >> then worry about how this can be fitted onto JavaFX. Making concessions >> related to the current implementation before having a clear idea of how the >> API should preferably work is not part of that. You start making >> concessions only when it turns out the preferred design would encounter >> unresolvable problems in the current implementation. >> >> Since I think there is very little public API related to focus traversal, >> nor is there any specification of how it currently works, I think we have a >> lot of room to maneuver. This is why I think we should first reach a >> consensus on the API, then look how it can be fitted on top of FX. >> Sometimes a well thought out API also is a natural fit, and may be easier to >> migrate to than you think. >> >> On 14/09/2024 00:17, Andy Goryachev wrote: >> Dear John, Everyone: >> >> Thank you for a thoughtful response! Some of the ideas you described >> definitely deserve further consideration. If I were to summarize: >> >> 1. move the focus traversal logic away from the components and into the Scene >> 2. re-implement focus traversal through TraversalEvents rather than >> responding directly to KeyEvents >> 3. (more) standard policies >> 4. using CSS >> >> (there is of course more topics in your response, but let me start with the >> 4 above) >> >> #1 >> >> I generally like this idea. In some sense it is already how things work >> internally, but without the ability to customize that (i.e. by introducing >> custom traversal keys, or removing existing ones). The downside is >> substantial: not only we'd need to re-design the whole of the focus >> traversal, but also rework the existing control's behaviors. Did I mention >> the risk of regression, given the absence of comprehensive behavioral tests? >> There's two things here. >> >> 1. There is no need to re-design the whole focus traversal. The old >> internal system can be gradually replaced (it works by directly consuming >> KeyEvents after all). >> >> 2. Regression. When nothing is specified, and the fact that controls >> **ought** to work like other common controls in different UI toolkits, is it >> a regression when focus traversal works the same as those other platforms, >> even if it may be a regression from the point of view of FX? For example, a >> Spinner will currently react to any mouse key, where as other common >> toolkits only react to the left mouse button. Is it a regression if FX is >> adjusted to also only react to the left mouse button? It's not specified >> anywhere. >> >> I think we have sufficient space to maneuver here as long as we are not >> making focus traversal completely different from how it commonly works in >> UI's. >> >> Can there be regressions versus the current (unspecified) implementation? >> Sure, there can be. Is that necessarily bad? That depends. If the new >> focus traversal works like it does on all other toolkits, then no, it is >> more of a bug fix. Did we break something with the new implementation? >> That's always possible, but will then be fixed as soon as it is reported. >> >> >> #2 >> >> This may or may not be an integral part of #1. Potentially, it allows for >> injection of events by the application code, as well as simplifies creation >> of complex custom controls. The latter becomes possible with the original >> proposal, so net benefit is limited to the first part, I think. >> I think TraversalEvents are quite central to making this an API that will >> really stand the test of time. It leverages the existing event system, >> giving you all the power that comes with it. You did not answer my question >> about the TraversalEvents in your design. Why are the Events when they >> can't be triggered, filtered or consumed? >> >> >> #3 >> >> One obvious possibility is to enable creation of a simple policy based on a >> list of Nodes. I must mention one use case that is impossible to cover with >> pre-defined policy is one where navigation depends on some state. Such a >> policy must be implemented programmatically. I think one property should be >> sufficient - I am strongly against adding two properties here. >> Programmatic escapes can always be achieved by responding directly to a >> TraversalEvent. I think however this should be a rare case, and standard >> policies should really cover almost all use cases. It may be a gap that >> should be investigated, and the API adjusted for (usually the "exceptions" >> are well worth looking into to see if with a tweak they can't become >> "standard"). As for being "strongly against" having two properties -- >> that's an odd stance to take without motivating it. It could also be rolled >> into "one" where the Policy is a record with the two values, but I think >> we're getting ahead of ourselves here. First the API, then the >> implementation. >> >> I do think however there is great value in having the Logical and >> Directional navigation split. Often you'll only want to replace one of >> these with a custom policy (or a different standard policy), so that the >> other navigation method can be used to escape the control. For example, a >> Toolbar could be tabbed in an out of (using Logical navigation) while the >> Directional navigation is cyclic (and thus can't be used to escape the >> control's context). >> >> >> #4 >> >> The idea of using CSS to specify traversal policy seems wrong to me: the CSS >> defines the presentation aspects (styles) rather than behavioral ones. I >> know it is possible to set custom skins and the corresponding behavior via >> CSS, and we know why (skins define the appearance), but we should not go >> beyond that, in my opinion. >> I see no problem styling such properties. They're FX properties, and it >> would be very convenient to style them to globally alter how focus works, >> instead of having to rely on, say, Builders or Factories for controls where >> traversal policies can be applied. There are also already properties that >> don't only influence the look of controls. "-fx-skin" being the most >> obvious one, but there is also "-fx-focus-traversable", >> "-fx-context-menu-enabled", "-fx-block-increment", "-fx-unit-increment", >> "-fx-pannable", "-fx-initial-delay", "-fx-repeat-delay", "-fx-collapsible", >> "-fx-show-delay", "-fx-show-duration", "-fx-hide-delay", and probably more. >> Aside from "-fx-skin" none of these properties have a visual impact, but >> instead alter behavior. >> >> Note: I'm not saying this needs to be there immediately. I just want to >> make sure we're not closing off this direction, as again, it would be a huge >> hassle to do this programmatically. In "code" the only things I usually do >> on my controls are the following: >> >> - I define the container hierarchy (VBox, HBox, which children go where) >> - I set a style name >> - I set anything that unfortunately cannot be CSS styled (things like >> ALWAYS, SOMETIMES, NEVER grow policies, Grid sizes, etc, things that are >> clearly "visual" but still can't be styled). >> >> All the rest I don't touch, or want to touch. Having to select a traversal >> policy for every control of type X I create is just cumbersome and >> unnecessary. There will be a call then to set this "globally", and then >> there will be the question, do we make something custom with many >> limitations because it doesn't fit our conceptions of what (FX) CSS is for >> (ie, not style, but only *visual* style) or do we just expose these >> properties as Styleable leveraging an existing powerful system with almost >> zero effort? >> >> -- >> >> There is one more aspect of the problem that I think we should consider. >> The current proposal does not change the implementation in any material way, >> nor does it change the behavior, thus can be done quickly. The benefit >> everyone gets from it is ability to trigger focus traversal and to control >> it via custom policies. Any other solution will require resources and the >> bandwidth we currently don't have, which means the probability of it being >> added to FX is virtually zero. Let me emphasize, I am not against >> attempting to discuss or implement the best possible solution, but we should >> be aware of the limitations of the reality we live in. >> "Quickly" and API's are incompatible with each other. There is nothing >> worse than exposing an API quickly, which then becomes a burden on the >> system -- I think the current CSS API is a prime example of where "quickly" >> has gone wrong, costing us tremendous amounts of effort to make even minor >> changes to it. >> >> I urge you to ignore the current implementation, think thoroughly how (in an >> ideal world) you would want such an API to work (from a user perspective, >> not from an implementor's perspective) and only then see how this could be >> made to fit into JavaFX. >> >> This is exactly what I did. I did not look at the implementation, although >> I'm aware of some of it. I looked at how I as a user of FX am building >> applications, the struggles I have with it currently, (with controls for >> example "eating" KeyEvents), and how I would like to be able to adjust focus >> traversal. Do I want to respond to "KeyCode.LEFT" or do I want to respond >> to "TraversalEvent.LEFT"? Do I also need to respond to >> "KeyCode.NUM_PAD_LEFT"? These things should be abstracted, and preferably I >> should just be able to choose from common navigation standards. And when I >> do want to change such a standard, in 99% of the cases that will be the case >> for all similar controls in my application. How do I do such things >> currently if I want to change something for all controls in my application? >> I use CSS. >> >> Also I think this can be implemented gradually. Here's a potential plan: >> >> 1. Have Scene listen to unused KeyEvents and translate them to >> TraversalEvents >> >> Benefit: gives custom controls a way to respond to keyboard based navigation >> in a platform agnostic way; this probably already removes the biggest >> roadblock for custom controls... >> >> Public API: Limited to a new Event >> >> 2. Start converting existing controls to listen to TraversalEvent instead of >> KeyEvent >> >> This hits a lot of controls, but should be relatively easy to do, and it can >> be all kept internal for now. It can be done in a few batches. >> >> Benefit: for each control converted, user can now programmatically trigger >> focus changes, and by overriding things at Scene level can completely change >> navigation keys >> >> Public API: none >> >> 3. Implement a number of standard policies internally (OPEN, CONFINED, >> CYCLIC, IGNORED) >> >> Convert any controls that could use these as their default, removing any >> custom logic if it happens to match one of the defaults. >> >> Benefit: less code to maintain and debug, gives us experience with which >> policies make sense and where the gaps are >> >> Public API: none >> >> Order: It is possible to do this before 2, and so some of the control >> conversions could just consist of removing their custom logic, and selecting >> a standard policy. >> >> 4. Expose policy property/properties on Parent >> >> Any controls that are not using a custom policy anymore (of type IGNORED) >> can now be user adjusted. We don't have to guarantee that each policy makes >> sense for each control. Changing a default IGNORED policy to a standard one >> will change the behavior (as intended) but it need not be a "complete" >> behavior that users like. This is not FX's problem, and can be improved >> upon later. >> >> Benefit: users can now change policies on any existing control, even ones >> with a custom policy; many of the controls may support a switch between >> OPEN, CONFINED and CYCLIC out of the box. >> >> Public API: new properties on Parent >> 5. Perhaps expose some helpful tools to calculate the "next" Node for a >> given traversal option. >> >> This can be done at any stage, and can be considered completely separate. >> It is IMHO a relatively low priority need. >> >> Benefit: less work for control implementors (although they could just "copy" >> said code) >> >> Public API: Maybe some methods in Node, or some kind of static helper. >> >> 6. CSS styleable properties >> >> If we really want to give power to our users, and impress them with a >> flexible focus traversal API, then make these properties styleable. >> >> Benefit: allow users to pick any control, and set is policy globally or >> within a subset of controls (ie. dialogs, popups, etc). >> >> Public API: Nothing in Java, but document as CSS properties >> >> --John >> >> >> Thank you, >> -andy >> >> >> >> >> From: openjfx-dev <openjfx-dev-r...@openjdk.org> >> <mailto:openjfx-dev-r...@openjdk.org> on behalf of John Hendrikx >> <john.hendr...@gmail.com> <mailto:john.hendr...@gmail.com> >> Date: Wednesday, September 11, 2024 at 19:05 >> To: openjfx-dev@openjdk.org <mailto:openjfx-dev@openjdk.org> >> <openjfx-dev@openjdk.org> <mailto:openjfx-dev@openjdk.org> >> Subject: Re: Proposal: Focus Traversal API >> >> Hi Andy / List, >> >> I've given this some thought first, without looking too much at the proposal. >> >> In my view, focus traversal should be implemented using events, and FX >> should provide standard handling of these events controlled with properties >> (potentially even CSS stylable for easy mass changing of the default >> navigation policy). >> >> ## KeyEvent and TraversalEvent separation >> >> I think the cleanest implementation would be to implement a KeyEvent >> listener on Scene that takes any unused KeyEvents, checks if they're >> considered navigation keys, and converts these keys to a new type of event, >> the TraversalEvent. The TraversalEvent is then fired at the original target. >> The TraversalEvent is structured into Directional and Logical sub types, and >> has leaf types UP/DOWN/LEFT/RIGHT and NEXT/PREVIOUS. Scene is the logical >> place to handle this as without a Scene there is no focus owner, and so >> there is no point in doing focus traversal. >> >> This separation of KeyEvents into TraversalEvents achieves the following: >> >> - User can decide to act on **any** key, even navigation keys, without the >> system interfering by consuming keys early, unexpectedly or even consuming >> these keys without doing anything (sometimes keys get consumed that don't >> actually change focus...). The navigation keys have many possible dual >> purposes, and robbing the user of the opportunity to use them due to an >> overzealous component interpreting them as traversal keys is very annoying. >> Dual purposes include for example cursor control in TextField/TextArea, >> Scrollbars, etc. The user should have the same control here as these FX >> controls have. >> >> - Scene is interpreting the KeyEvents, and this interpretation is now >> controllable. If I want a Toolbar (or the whole application) to react to >> WASD navigation keys, then installing a KeyEvent handler at Scene level or >> at any intermediate Parent level that converts WASD to UP/LEFT/DOWN/RIGHT >> Traversal events would affect this change easily. >> >> - The separation also allows to block Focus Traversal only, without blocking >> the actual Keys involved. If I want to stop a Toolbar from reacting to >> LEFT/RIGHT, but I need those keys higher up in the hierarchy, then I'm >> screwed. With the separation, the key events are unaffected, and I can >> block Toolbars from reacting specifically to traversal events only. >> >> ## Traversal Policy Properties on Parent >> >> I think FX should provide several policies out of the box, based on common >> navigation patterns. The goal here is to have policies in place that cover >> all use cases in current FX provided controls. This will provide a good >> base that will cover probably all realistic work loads that custom controls >> may have. The goal is not to support every esoteric form of navigation, >> instead an escape hatch will be provided in the form of disabling the >> standard navigation. >> >> In order to achieve this, I think Parent should get two new properties, >> which control how it will react to Directional and Logical navigation. >> These will have default values that allow navigation to flow from Node to >> Node within a Parent and from Parent to its Parent when navigation options >> in a chosen direction are exhausted within a Parent. Custom controls like >> Combo boxes, Toolbars, Button groups, etc, can change the default provided >> by a Parent (similar to how some controls change the mouse transparent flag >> default). >> >> These two properties should cover all realistic needs, and IMHO should be >> considered to be CSS stylable in the future to allow easy changing of >> default policies of controls (ie. want all Toolbars to react differently to >> navigation keys, then just style the appropriate property for all toolbars >> in one go). >> >> Parent will use these properties to install an event handler that reacts to >> TraversalEvents (not KeyEvents). This handler can be fully disabled, or >> overridden (using setOnTraversalEvent). >> >> - logicalTraversalPolicy >> - directionalTraversalPolicy >> >> The properties can be set with a value from a TraversalPolicy enum. I would >> suggest the following options: >> >> - OPEN >> >> This policy should be the default policy for all Parents. It will act and >> consume a given TraversalEvent only when there is a suitable target within >> its hierarchy. If there is no suitable target, or the target would remain >> unchanged, the event is NOT consumed and left to bubble up, allowing its >> parent(s) to act on it instead. >> >> - CONFINED >> >> This policy consumes all TraversalEvents, regardless of whether there is >> something to navigate to or not. This policy is suitable for controls that >> have some kind of substructure that we don't want to accidentally exit with >> either Directional or Logical navigation. In most cases, you only want to >> set one of the properties to CONFINED as otherwise there would be no >> keyboard supported way to exit your control. This is a suitable policy for >> say button groups, toolbars, comboboxes, etc. >> >> - CYCLIC >> >> Similar to CONFINED but instead of stopping navigation at the controls >> logical boundaries, the navigation wraps around to the logical start. For >> example, when were positioned on the right most button in a button group, >> pressing RIGHT again would navigate to the left most button. >> >> - IGNORED >> >> This is similar to the mouseTransparent property, and basically leaves the >> TraversalEvent to bubble up. This policy allows you to completely disable >> directional and/or logical navigation for a control. Useful if you want to >> install your own handler (the escape hatch) but still want to keep either >> the default directional or logical navigation. >> >> Possible other options for this enum could include a version that consumes >> all TraversalEvents (BLOCK) but I don't see a use for it at the moment. >> There may also be variants of CONFINED and CYCLIC that make an exception for >> cases where there is only a single choice available. A ButtonGroup for >> example may want to react differently depending on whether it has 0, 1 or >> more buttons. Whether these should be enshrined with a custom enum value, >> or perhaps a flag, or just left up to a custom implementation is something >> we'd need to decide still. >> >> ## Use Cases >> >> 1) User wants to change the behavior of a control from its default to >> something else (ie. a Control that is CYCLIC can be changed to OPEN or >> CONFINED) >> Just call the setters with the appropriate preferred policy. This could be >> done in CSS for maximum convenience to enable a global change of all similar >> controls. >> >> 2) User wants to act on Traversal events that the standard policy leaves to >> bubble up >> >> Just install a Traversal event handler either on the control or on its >> parent (depending on their needs). A potential action to an unused >> Traversal event could be to close a Dialog/Toast popup, or a custom behavior >> like selecting the first/last item or next/previous row (ie. if I press >> "RIGHT" and there is no further right item, a user could decide to have this >> select the first item again in the current Row or the first item in the >> **next** Row). >> >> 3) User wants to do crazy custom navigation >> >> Set both policies to IGNORED, then install your own event handler (or use >> the setOnTraversalHandler to completely override the handler). Now react on >> the Traversal events, consuming them at will and changing focus to whatever >> control you desire. >> >> 4) User wants to change what keys are considered navigation keys >> >> Install event handler on Scene (or any intermediate Parent) for KeyEvents, >> interpret WASD keys as UP/LEFT/DOWN/RIGHT and sent out a corresponding >> Traversal event >> >> 5) User wants to use keys that are considered navigation keys for their own >> purposes >> >> Just install a KeyEvent handler as usual, without having to worry that >> Skins/Controls eat these events before you can get to them >> >> 6) User wants to stop a control from reacting to traversal events, without >> filtering navigation keys completely >> >> With the separation of unconsumed KeyEvents into TraversalEvents, a user can >> now block only the latter to achieve this goal without having to blanket >> block certain KeyEvents. >> >> ----- >> >> About the Proposal: >> >> I think the Goals are fine as stated, although I think we differ on what the >> Traversal events signify. >> >> I think CSS support should be considered a possible future goal. The >> proposal should therefore take into account that we may want to offer this >> in the future. >> >> Motivation looks okay. >> >> > The focus traversal is provided by the FocusTraversal class which offers >> > static methods for traversing focus in various directions, determined by >> > the TraversalDirection enum. >> >> I think these methods don't need to be exposed with a good selection of >> standard TraversalPolicy options. After all, there are only so many ways >> that you can do a sensible navigation action without confusing the user, and >> therefore I think these policy options will cover 99% of the use cases >> already. For the left over 1% we could **consider** providing these focus >> traversal functions as a separate public API, but I would have them return >> the Node they would suggest, and leave the final decision to call >> requestFocus up to the caller. Initially however I think there is already >> more than enough power for custom implementations to listen to Traversal >> events and do their own custom navigation. If it is not similar to one of >> the standard navigation options, the traverseUp/Down functions won't be of >> much use then anyway. >> >> About your typical example: >> >> Node from = ... >> switch (((KeyEvent)event).getCode()) { >> case UP: >> FocusTraversal.traverse(from, TraversalDirection.UP, >> TraversalMethod.KEY); >> event.consume(); >> break; >> case DOWN: >> // or use the convenience method >> FocusTraversal.traverseDown(from); >> event.consume(); >> break; >> } >> >> I think this is not a good way to deal with events. >> >> 1) The event is consumed regardless of the outcome of traverse. What if >> focus did not change? Should the event be consumed? >> >> 2) This is consuming KeyEvents directly, robbing the user of the opportunity >> to act on keys considered "special" by FX. >> >> 3) This code is not only consuming KeyEvents directly, but also deciding >> what keys are navigation keys. >> >> So I think this example code should be different. However, first I expect >> that in most cases, configuring a different traversal policy on your Parent >> subclass will already be sufficient in almost all cases (especially if we >> look at FX current controls and see if the suggested policies would cover >> those use cases). So this code will almost never be needed. However, in >> the event that you need something even more specific, you may consider >> handling Traversal events directly. In which case the code should IMHO look >> something like this: >> >> Node from = ... >> >> Node result = switch(traversalEvent.getEventType()) { >> case TraversalEvent.UP -> FocusTraversals.findUp(from); >> case TraversalEvent.DOWN -> FocusTraversals.findDown(from); >> // etc >> } >> >> if (result != null) { >> result.requestFocus(); >> traversalEvent.consume(); >> } >> >> Note that the above code leaves the final decision to call requestFocus up >> to the caller. It also allows the caller to distinguish between the case >> where there is no suitable Node in the indicated direction and act >> accordingly. >> >> This allows it to NOT consume the event if it prefers its Parent to handle >> it (if the control doesn't want CYCLIC or CONFINED style navigation). It >> also allows it to further scrutinize the suggested Node, and if it decides >> it does not like it (due to some property or CSS style or whatever) it may >> follow up with another findXXX call or some other option to pick the Node it >> wants. It also allows (in the case of no Node being found) to pick its own >> preferred Node in those cases. In other words, it is just far more flexible. >> >> I'm not sure yet where to place these static helper methods (if we decide to >> expose them at all initially), or even if they should be static. Given that >> its first parameter is always a Node, a non-static location for them could >> simply be on Node itself, in which case the calling convention would become >> "Node result = from.findTraversableUp()" (suggested name only) >> >> > Focus traversals generate a new type of event, encapsulated by the class >> > TraversalEvent which extends javafx.event.Event, using the event type >> > TraversalEvent.NODE_TRAVERSED. >> >> What is the point of this event? If you want to know that focus changed, >> you can add a listener to Scene.focusOwnerProperty. What does it mean if I >> filter this event? What if I consume it? I don't think this should be an >> event at all, unless implemented as I suggested above, where >> consuming/filtering/bubbling can be used to control how controls will react >> to navigation events. >> >> --John >> >> >> >> >> >> On 03/09/2024 21:33, Andy Goryachev wrote: >> >> Dear fellow developers: >> >> I'd like to propose the public focus traversal API: >> >> https://github.com/andy-goryachev-oracle/Test/blob/main/doc/FocusTraversal/FocusTraversal.md >> >> <https://urldefense.com/v3/__https:/github.com/andy-goryachev-oracle/Test/blob/main/doc/FocusTraversal/FocusTraversal.md__;!!ACWV5N9M2RV99hQ!LnjDXwUbbEymf9b1gkZFia8vuewsVJy6_49It-IKw66U9mS78PjdIPotBpc7AXlSfY7N5xcRXsmcPQhOzavk4z9VkPv-$> >> >> Draft PR: >> >> https://github.com/openjdk/jfx/pull/1555 >> <https://urldefense.com/v3/__https:/github.com/openjdk/jfx/pull/1555__;!!ACWV5N9M2RV99hQ!LnjDXwUbbEymf9b1gkZFia8vuewsVJy6_49It-IKw66U9mS78PjdIPotBpc7AXlSfY7N5xcRXsmcPQhOzavk49fH_P2p$> >> >> Your comments and suggestions will be warmly accepted and appreciated. >> >> Thank you >> >> -andy