Dear John, Everyone: Thank you for a thoughtful response! Some of the ideas you described definitely deserve further consideration. If I were to summarize:
1. move the focus traversal logic away from the components and into the Scene 2. re-implement focus traversal through TraversalEvents rather than responding directly to KeyEvents 3. (more) standard policies 4. using CSS (there is of course more topics in your response, but let me start with the 4 above) #1 I generally like this idea. In some sense it is already how things work internally, but without the ability to customize that (i.e. by introducing custom traversal keys, or removing existing ones). The downside is substantial: not only we'd need to re-design the whole of the focus traversal, but also rework the existing control's behaviors. Did I mention the risk of regression, given the absence of comprehensive behavioral tests? #2 This may or may not be an integral part of #1. Potentially, it allows for injection of events by the application code, as well as simplifies creation of complex custom controls. The latter becomes possible with the original proposal, so net benefit is limited to the first part, I think. #3 One obvious possibility is to enable creation of a simple policy based on a list of Nodes. I must mention one use case that is impossible to cover with pre-defined policy is one where navigation depends on some state. Such a policy must be implemented programmatically. I think one property should be sufficient - I am strongly against adding two properties here. #4 The idea of using CSS to specify traversal policy seems wrong to me: the CSS defines the presentation aspects (styles) rather than behavioral ones. I know it is possible to set custom skins and the corresponding behavior via CSS, and we know why (skins define the appearance), but we should not go beyond that, in my opinion. -- There is one more aspect of the problem that I think we should consider. The current proposal does not change the implementation in any material way, nor does it change the behavior, thus can be done quickly. The benefit everyone gets from it is ability to trigger focus traversal and to control it via custom policies. Any other solution will require resources and the bandwidth we currently don't have, which means the probability of it being added to FX is virtually zero. Let me emphasize, I am not against attempting to discuss or implement the best possible solution, but we should be aware of the limitations of the reality we live in. So I would like to ask the following two questions: - are there requirements that will be still impossible to deliver with this proposal and how important they are? - is there anything in this proposal that will make some important feature impossible? What do you think? Thank you, -andy From: openjfx-dev <openjfx-dev-r...@openjdk.org> on behalf of John Hendrikx <john.hendr...@gmail.com> Date: Wednesday, September 11, 2024 at 19:05 To: openjfx-dev@openjdk.org <openjfx-dev@openjdk.org> Subject: Re: Proposal: Focus Traversal API Hi Andy / List, I've given this some thought first, without looking too much at the proposal. In my view, focus traversal should be implemented using events, and FX should provide standard handling of these events controlled with properties (potentially even CSS stylable for easy mass changing of the default navigation policy). ## KeyEvent and TraversalEvent separation I think the cleanest implementation would be to implement a KeyEvent listener on Scene that takes any unused KeyEvents, checks if they're considered navigation keys, and converts these keys to a new type of event, the TraversalEvent. The TraversalEvent is then fired at the original target. The TraversalEvent is structured into Directional and Logical sub types, and has leaf types UP/DOWN/LEFT/RIGHT and NEXT/PREVIOUS. Scene is the logical place to handle this as without a Scene there is no focus owner, and so there is no point in doing focus traversal. This separation of KeyEvents into TraversalEvents achieves the following: - User can decide to act on **any** key, even navigation keys, without the system interfering by consuming keys early, unexpectedly or even consuming these keys without doing anything (sometimes keys get consumed that don't actually change focus...). The navigation keys have many possible dual purposes, and robbing the user of the opportunity to use them due to an overzealous component interpreting them as traversal keys is very annoying. Dual purposes include for example cursor control in TextField/TextArea, Scrollbars, etc. The user should have the same control here as these FX controls have. - Scene is interpreting the KeyEvents, and this interpretation is now controllable. If I want a Toolbar (or the whole application) to react to WASD navigation keys, then installing a KeyEvent handler at Scene level or at any intermediate Parent level that converts WASD to UP/LEFT/DOWN/RIGHT Traversal events would affect this change easily. - The separation also allows to block Focus Traversal only, without blocking the actual Keys involved. If I want to stop a Toolbar from reacting to LEFT/RIGHT, but I need those keys higher up in the hierarchy, then I'm screwed. With the separation, the key events are unaffected, and I can block Toolbars from reacting specifically to traversal events only. ## Traversal Policy Properties on Parent I think FX should provide several policies out of the box, based on common navigation patterns. The goal here is to have policies in place that cover all use cases in current FX provided controls. This will provide a good base that will cover probably all realistic work loads that custom controls may have. The goal is not to support every esoteric form of navigation, instead an escape hatch will be provided in the form of disabling the standard navigation. In order to achieve this, I think Parent should get two new properties, which control how it will react to Directional and Logical navigation. These will have default values that allow navigation to flow from Node to Node within a Parent and from Parent to its Parent when navigation options in a chosen direction are exhausted within a Parent. Custom controls like Combo boxes, Toolbars, Button groups, etc, can change the default provided by a Parent (similar to how some controls change the mouse transparent flag default). These two properties should cover all realistic needs, and IMHO should be considered to be CSS stylable in the future to allow easy changing of default policies of controls (ie. want all Toolbars to react differently to navigation keys, then just style the appropriate property for all toolbars in one go). Parent will use these properties to install an event handler that reacts to TraversalEvents (not KeyEvents). This handler can be fully disabled, or overridden (using setOnTraversalEvent). - logicalTraversalPolicy - directionalTraversalPolicy The properties can be set with a value from a TraversalPolicy enum. I would suggest the following options: - OPEN This policy should be the default policy for all Parents. It will act and consume a given TraversalEvent only when there is a suitable target within its hierarchy. If there is no suitable target, or the target would remain unchanged, the event is NOT consumed and left to bubble up, allowing its parent(s) to act on it instead. - CONFINED This policy consumes all TraversalEvents, regardless of whether there is something to navigate to or not. This policy is suitable for controls that have some kind of substructure that we don't want to accidentally exit with either Directional or Logical navigation. In most cases, you only want to set one of the properties to CONFINED as otherwise there would be no keyboard supported way to exit your control. This is a suitable policy for say button groups, toolbars, comboboxes, etc. - CYCLIC Similar to CONFINED but instead of stopping navigation at the controls logical boundaries, the navigation wraps around to the logical start. For example, when were positioned on the right most button in a button group, pressing RIGHT again would navigate to the left most button. - IGNORED This is similar to the mouseTransparent property, and basically leaves the TraversalEvent to bubble up. This policy allows you to completely disable directional and/or logical navigation for a control. Useful if you want to install your own handler (the escape hatch) but still want to keep either the default directional or logical navigation. Possible other options for this enum could include a version that consumes all TraversalEvents (BLOCK) but I don't see a use for it at the moment. There may also be variants of CONFINED and CYCLIC that make an exception for cases where there is only a single choice available. A ButtonGroup for example may want to react differently depending on whether it has 0, 1 or more buttons. Whether these should be enshrined with a custom enum value, or perhaps a flag, or just left up to a custom implementation is something we'd need to decide still. ## Use Cases 1) User wants to change the behavior of a control from its default to something else (ie. a Control that is CYCLIC can be changed to OPEN or CONFINED) Just call the setters with the appropriate preferred policy. This could be done in CSS for maximum convenience to enable a global change of all similar controls. 2) User wants to act on Traversal events that the standard policy leaves to bubble up Just install a Traversal event handler either on the control or on its parent (depending on their needs). A potential action to an unused Traversal event could be to close a Dialog/Toast popup, or a custom behavior like selecting the first/last item or next/previous row (ie. if I press "RIGHT" and there is no further right item, a user could decide to have this select the first item again in the current Row or the first item in the **next** Row). 3) User wants to do crazy custom navigation Set both policies to IGNORED, then install your own event handler (or use the setOnTraversalHandler to completely override the handler). Now react on the Traversal events, consuming them at will and changing focus to whatever control you desire. 4) User wants to change what keys are considered navigation keys Install event handler on Scene (or any intermediate Parent) for KeyEvents, interpret WASD keys as UP/LEFT/DOWN/RIGHT and sent out a corresponding Traversal event 5) User wants to use keys that are considered navigation keys for their own purposes Just install a KeyEvent handler as usual, without having to worry that Skins/Controls eat these events before you can get to them 6) User wants to stop a control from reacting to traversal events, without filtering navigation keys completely With the separation of unconsumed KeyEvents into TraversalEvents, a user can now block only the latter to achieve this goal without having to blanket block certain KeyEvents. ----- About the Proposal: I think the Goals are fine as stated, although I think we differ on what the Traversal events signify. I think CSS support should be considered a possible future goal. The proposal should therefore take into account that we may want to offer this in the future. Motivation looks okay. > The focus traversal is provided by the FocusTraversal class which offers > static methods for traversing focus in various directions, determined by the > TraversalDirection enum. I think these methods don't need to be exposed with a good selection of standard TraversalPolicy options. After all, there are only so many ways that you can do a sensible navigation action without confusing the user, and therefore I think these policy options will cover 99% of the use cases already. For the left over 1% we could **consider** providing these focus traversal functions as a separate public API, but I would have them return the Node they would suggest, and leave the final decision to call requestFocus up to the caller. Initially however I think there is already more than enough power for custom implementations to listen to Traversal events and do their own custom navigation. If it is not similar to one of the standard navigation options, the traverseUp/Down functions won't be of much use then anyway. About your typical example: Node from = ... switch (((KeyEvent)event).getCode()) { case UP: FocusTraversal.traverse(from, TraversalDirection.UP, TraversalMethod.KEY); event.consume(); break; case DOWN: // or use the convenience method FocusTraversal.traverseDown(from); event.consume(); break; } I think this is not a good way to deal with events. 1) The event is consumed regardless of the outcome of traverse. What if focus did not change? Should the event be consumed? 2) This is consuming KeyEvents directly, robbing the user of the opportunity to act on keys considered "special" by FX. 3) This code is not only consuming KeyEvents directly, but also deciding what keys are navigation keys. So I think this example code should be different. However, first I expect that in most cases, configuring a different traversal policy on your Parent subclass will already be sufficient in almost all cases (especially if we look at FX current controls and see if the suggested policies would cover those use cases). So this code will almost never be needed. However, in the event that you need something even more specific, you may consider handling Traversal events directly. In which case the code should IMHO look something like this: Node from = ... Node result = switch(traversalEvent.getEventType()) { case TraversalEvent.UP -> FocusTraversals.findUp(from); case TraversalEvent.DOWN -> FocusTraversals.findDown(from); // etc } if (result != null) { result.requestFocus(); traversalEvent.consume(); } Note that the above code leaves the final decision to call requestFocus up to the caller. It also allows the caller to distinguish between the case where there is no suitable Node in the indicated direction and act accordingly. This allows it to NOT consume the event if it prefers its Parent to handle it (if the control doesn't want CYCLIC or CONFINED style navigation). It also allows it to further scrutinize the suggested Node, and if it decides it does not like it (due to some property or CSS style or whatever) it may follow up with another findXXX call or some other option to pick the Node it wants. It also allows (in the case of no Node being found) to pick its own preferred Node in those cases. In other words, it is just far more flexible. I'm not sure yet where to place these static helper methods (if we decide to expose them at all initially), or even if they should be static. Given that its first parameter is always a Node, a non-static location for them could simply be on Node itself, in which case the calling convention would become "Node result = from.findTraversableUp()" (suggested name only) > Focus traversals generate a new type of event, encapsulated by the class > TraversalEvent which extends javafx.event.Event, using the event type > TraversalEvent.NODE_TRAVERSED. What is the point of this event? If you want to know that focus changed, you can add a listener to Scene.focusOwnerProperty. What does it mean if I filter this event? What if I consume it? I don't think this should be an event at all, unless implemented as I suggested above, where consuming/filtering/bubbling can be used to control how controls will react to navigation events. --John On 03/09/2024 21:33, Andy Goryachev wrote: Dear fellow developers: I'd like to propose the public focus traversal API: https://github.com/andy-goryachev-oracle/Test/blob/main/doc/FocusTraversal/FocusTraversal.md Draft PR: https://github.com/openjdk/jfx/pull/1555 Your comments and suggestions will be warmly accepted and appreciated. Thank you -andy