The Vulkan pipeline option has been brought up several times over the past years. It's a good addition, but it's a lot of work and there aren't enough people who volunteered to work on it.
Even "upgrading" the DirectX implementation from 9 to 11 hasn't taken off for the same reason. On Thu, Jun 22, 2023 at 3:04 PM Kevin Rushforth <kevin.rushfo...@oracle.com> wrote: > Apple's native API is Metal, and that's what we are going to use on Mac > platforms. If we were to do a Vulkan port it would be for Linux (we use > DirectX on Windows). It's certainly something we could consider for the > future, but is not a high priority. > > -- Kevin > > > On 6/22/2023 3:14 AM, Mark Raynsford wrote: > > On 2023-06-22T06:56:48 -0300 > > Thiago Milczarek Sayão <thiago.sa...@gmail.com> wrote: > > > >> Hi, > >> > >> Just curiosity. Would a Vulkan implementation offer any improvement over > >> OpenGL in the case of JavaFX? > >> > >> I see that GTK has a Vulkan pipeline. > >> > >> Wayland too, it feels so fast and fluid. > >> > >> And why metal and not Vulkan since it's cross platform and metal isn't? > >> > >> Warning: It may be a stupid question. :) > > I second, third, and fourth this. > > > > I really don't know why any project is pursuing anything other than a > > Vulkan backend for rendering; the tools are better, the API is not > > utterly error-prone like OpenGL, and it works on every platform > > (assuming the presence of MoltenVK for Apple's walled garden). > > > >