Apple's native API is Metal, and that's what we are going to use on Mac platforms. If we were to do a Vulkan port it would be for Linux (we use DirectX on Windows). It's certainly something we could consider for the future, but is not a high priority.

-- Kevin


On 6/22/2023 3:14 AM, Mark Raynsford wrote:
On 2023-06-22T06:56:48 -0300
Thiago Milczarek Sayão <thiago.sa...@gmail.com> wrote:

Hi,

Just curiosity. Would a Vulkan implementation offer any improvement over
OpenGL in the case of JavaFX?

I see that GTK has a Vulkan pipeline.

Wayland too, it feels so fast and fluid.

And why metal and not Vulkan since it's cross platform and metal isn't?

Warning: It may be a stupid question. :)
I second, third, and fourth this.

I really don't know why any project is pursuing anything other than a
Vulkan backend for rendering; the tools are better, the API is not
utterly error-prone like OpenGL, and it works on every platform
(assuming the presence of MoltenVK for Apple's walled garden).


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