Apple's native API is Metal, and that's what we are going to use on Mac
platforms. If we were to do a Vulkan port it would be for Linux (we use
DirectX on Windows). It's certainly something we could consider for the
future, but is not a high priority.
-- Kevin
On 6/22/2023 3:14 AM, Mark Raynsford wrote:
On 2023-06-22T06:56:48 -0300
Thiago Milczarek Sayão <thiago.sa...@gmail.com> wrote:
Hi,
Just curiosity. Would a Vulkan implementation offer any improvement over
OpenGL in the case of JavaFX?
I see that GTK has a Vulkan pipeline.
Wayland too, it feels so fast and fluid.
And why metal and not Vulkan since it's cross platform and metal isn't?
Warning: It may be a stupid question. :)
I second, third, and fourth this.
I really don't know why any project is pursuing anything other than a
Vulkan backend for rendering; the tools are better, the API is not
utterly error-prone like OpenGL, and it works on every platform
(assuming the presence of MoltenVK for Apple's walled garden).