On Wed, 12 Apr 2023 16:50:38 GMT, Lukasz Kostyra <lkost...@openjdk.org> wrote:
> Crashes started happening due to macOS DnD API change from macOS 10.14 > onwards. 10.14 incrodues some [DnD > constrains](https://developer.apple.com/documentation/macos-release-notes/appkit-release-notes-for-macos-10_14#Drag-and-Drop) > which our DnD code happened to trigger on some occasions. > > Our code used deprecated `dragImage` API which since 10.14 had new > requirement - each NSPasteboard item had to have a corresponding drag image. > Not meeting this constraint raised an exception, which crashed the app. Since > there was no possibility to add more drag images to `dragImage` API (it only > took one NSImage as parameter) the code had to be rewritten - as such I > upgraded it to new DnD API utilizing NSDraggingSession and related protocols. > > One side-effect of new DnD API is that it now modifies NSPasteboard for us - > previous behavior was more "separated" from user code perspective (write > items to pasteboard -> initiate a drag via `dragImage`). Manually updating > NSPasteboard before calling `beginDraggingSessionWithItems` raised another > exception related to NSPasteboard already having DnD-ed elements inside it. > Some system tests, however, relied on that behavior and writing to > NSPasteboard (`MacPasteboardShim.java` used in some tests creates a > `Clipboard.DND` for test purposes). Since this path is in tests I assumed > this behavior should stay and tried to make it as close to working as > possible. Tests (including those using `MacPasteboardShim`) pass after my > changes. > > Additionally, added a new manual test based on `DndTest.java` test which > creates two temporary files and allows for testing faulty behavior. I would especially like to ask for someone macOS-and-ObjC-proficient to take a look at this - ObjC is not my strongest suite and I'm not 100% sure whether I did not introduce any memory leaks or other issues. ------------- PR Comment: https://git.openjdk.org/jfx/pull/1089#issuecomment-1505608558