Brian,
not sure if related, but I had a similar issue a while ago, take a look here:

  https://sourceforge.net/p/openbabel/mailman/message/32893219/

Maybe it helps,

S

--

 Stefano Forli, PhD

 Assistant Professor of Integrative
 Structural and Computational Biology,
 Molecular Graphics Laboratory

 Dept. of Integrative Structural
  and Computational Biology, MB-112F
 The Scripps Research Institute
 10550  North Torrey Pines Road
 La Jolla,  CA 92037-1000,  USA.

    tel: +1 (858)784-2055
    fax: +1 (858)784-2860
    email: fo...@scripps.edu
    http://www.scripps.edu/~forli/
________________________________________
From: Brian Adams [adam...@duq.edu]
Sent: Monday, June 13, 2016 2:45 PM
To: openbabel-discuss@lists.sourceforge.net
Subject: [Open Babel] Unity3D + OpenBabel Crashing

Hi,


I'm having some trouble with some code I'm using in Unity with C#.


Simply put, the code attempts to display a ligand and the surrounding protein 
residues within 5 angstroms.


Unfortunately, I'm getting very strange errors and inconsistent ones at that. 
When I take a gander at my debug log, the stack trace shows the last functions 
attempted before crash; either GetAtoms() or GetResidue(). Also, when I ran an 
assembly debug, the error was an access violation from openbabel_csharp at 
0x........


The hex didn't indicate that it might have been a null pointer exception issue 
and I confirmed through some print statements that it really couldn't be 
possible.


Below is the code:

/**********************************************************************************************************************/

        //ligandVec and proteinVec are lists of Vector3s taken during the main 
loop so I could do this analysis

        if (ligandVec.Count != 0 & proteinVec.Count != 0)// simple check for 
list size ensure no bound issues
        {
           for (int i = 0; i < ligandVec.Count; i++)
            {
                for (int k = 0; k < proteinVec.Count; k++)
                {
                                        float dis = 5;
                                        if (Vector3.Distance (ligandVec [i], 
proteinVec [k]) <= dis & proteinResAt[k] == true)
                                          {
                                          //Add all atoms in residue to a 
tempList to be used later in the toggle section
                                                //This is where most of my 
issues show up where if I were to store the atoms from the residue like so:
                                                test = 
proteinAtom[k].GetResidue().GetAtoms(); //test being a VectorpAtom
                                                for(int j = 0; j < test.Count; 
j ++)
                                                     tempList.Add(test[j]);
}
                    }
              }
           }
 
/*********************************************************************************************************************/

I apologize for my code formatting; Outlook hasn't been very accommodating for 
my code. :/

If anyone has any suggestions or possible solutions I would be very grateful. 
:) Also, if you have any further questions to explain a bit more feel free.


Brian Adams
B.A. in Computer Science
Duquesne University
Phone: 412-926-0430
e-mail: adam...@duq.edu
________________________________
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