> 2. How is it decided? If this is through OBRotorRules, where should I be 
> looking to take a look at it.

Take a look at tools/obrotamer.cpp for some example code. It uses both 
OBRotorRules and OBRotorList.

> 3. This does not seem like a list of "allowed" torsional values, because when 
> I use a direct mol.SetTorsion(.., .., .., .., value), I can  re-set to a 
> value not in the torValues list.

Of course. You can set a torsion to whatever angle you want. The OBRotorRules 
and OBRotorList help to cut down on the search space for rotamers and 
conformers by setting a list of the most likely low-energy torsional angles. So 
rather than scanning, say every 5 degrees, they have a database which 
understands, functional group torsional values.

Hope that helps,
-Geoff

------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
OpenBabel-discuss mailing list
OpenBabel-discuss@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/openbabel-discuss

Reply via email to