Hi Mat,

welcome to Okular development.  There is lots of fun stuff to do!

> Should I also have KDE/Qt sources checked out and build/link against them?

No, that is not necessary.

>   What version of GCC/G++ do you compile using?  Is there a c++ standard that 
> you target C++11,14,17,20 etc

Any C++14-compliant compiler should be fine.


> 
> Once I've got a handle on the dev environment then, the best place to start I 
> imagine would be just picking up bugs. 

Yes.  Look around at

  
https://bugs.kde.org/buglist.cgi?bug_status=UNCONFIRMED&bug_status=CONFIRMED&bug_status=ASSIGNED&bug_status=REOPENED&list_id=1753989&product=okular&query_format=advanced

if there is anything that strikes your fancy.


 I've found https://phabricator.kde.org/project/view/158/ which seems to be the 
tasks for the next release.  Are they just the most prioritised bugs?

That doesn't look like a very useful page, to be honest.

>  If I fix bugs which are not on the workboard will they be included?

Certainly!

> 
> I'm sure you are going to come back with lots of information regarding how to 
> develop Okular, if it doesn't already exist somewhere that I've missed 
> perhaps it could be updated on the https://community.kde.org/Okular page.
> 
> I'm currently hanging out on IRC #okular if you want to say hi.  Which/where 
> is the best channel for communication with the okular devs?

This mailing list, and the kde gitlab instance at 
https://invent.kde.org/graphics/okular/

I don't personally use IRC, so I don't really know what to expect there.

Enjoy,
Oliver

> 
> Kind regards
> 
> Mat Taylor

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