On 03/24/2016 04:56 PM, Cong Wang wrote:
On Thu, Mar 24, 2016 at 3:01 PM, Ben Greear <gree...@candelatech.com> wrote:
I have an application that creates two pairs of veth devices.

a <-> b       c <-> d

b and c have a raw packet socket opened on them and I 'bridge' frames
between b and c to provide network emulation (ie, configurable delay).


IIUC, you create two raw sockets in order to bridge these two veth pairs?
That is, to receive packets on one socket and deliver packets on the other?

Yes.

I put IP 1.1.1.1/24 on a, 1.1.1.2/24 on d, and then create a UDP connection
(using policy based routing to ensure frames are sent on the appropriate
interfaces).

This is user-space only app, and kernel in this case is completely
unmodified.

The commit below breaks this feature:  UDP frames are sniffed on both a and
d ports
(in both directions), but the UDP socket does not receive frames.

Using normal ethernet ports, this network emulation feature works fine, so
it is
specific to VETH.

A similar test with just sending UDP between a single veth pair:  e <-> f
works fine.  Maybe it has something to do with raw packets?


Yeah, I have the same feeling. Could you trace kfree_skb() to see
where these packets are dropped? At UDP layer?

Since reverting the patch fixes this, it almost certainly has to be due to some
checksum checking logic.  Since UDP sockets (between single veth pair)
works, it would appear to be related to my packet bridge, so maybe
it is specific to raw packets and/or sendmmsg api.

I'll investigate it better tomorrow.

Thanks,
Ben



--
Ben Greear <gree...@candelatech.com>
Candela Technologies Inc  http://www.candelatech.com

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