On Friday, September 16, 2016, Simon Lockhart <si...@slimey.org> wrote:
> All, > > We operate an access network with several hundred thousand users. > Increasingly > we're putting the users behind CGNAT in order to continue to give them an > IPv4 > service (we're all dual-stack, so they all get public IPv6 too). Due to the > demographic of our users, many of them are gamers. > > We're hitting a problem with PlayStationNetwork 'randomly' blocking some > of our > CGNAT outside addresses, because they claim to have received anomalous, or > 'attack' traffic from that IP. This obviously causes problems for the other > legitimate users who end up behind the same public IPv4 address. > > Despite numerous attempts to engage with PSN, they are unwilling to give us > any additional information which would allow us to identify the 'rogue' > users > on our network, or to identify the 'unwanted' traffic so that we could > either > block it, or use it to identify the rogue users ourselves. > > Has anyone else come up against the problem, and/or have any suggestions on > how best to resolve it? > > Many thanks in advance, > > Simon Here is a picture of what you are experiencing http://test-ipv6.com/faq_avoids_ipv6.html Sometimes people need pictures to understand why IPv6 is important