On Fri, 14 Jun 2013 13:21:09 -0400, Scott Helms said:

> How?  There is truly not that much room in the IP packet to play games and
> if you're modifying all your traffic this would again be pretty easy to
> spot.  Again, the easiest/cheapest method is that there is a backdoor there
> already.

Do you actually examine your traffic and drop packets that have non-zeros
in reserved fields?  (Remember what that did to the deployment of ECN?)

And there's plenty of room if you stick a TCP or IP option header in there. Do
you actually check for those too?

How fast can you send data to a cooperating router down the way if you splat
the low 3 bits of TCP timestamps on a connection routed towards the cooperating
router? (SUre, you just busted somebody's RTT calculation, but it will just
decide it's a high-jitter path and deal with it).

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