Here goes a link fo an excellent analysis of IPv6 and Playstation This says a lot about why some prefer DualStack.
https://toreanderson.github.io/2021/02/23/ipv6-support-in-the-playstation-5.html Em ter., 2 de mar. de 2021 às 07:59, Douglas Fischer < fischerdoug...@gmail.com> escreveu: > Hello Mark... > > Yes, until when I was decided to Fight Agins IPv4, I tried the Fixes. > > But after some time, I saw that very little of the problems were due to > inadequacies of the ISP's responsibility equipment. > > Most of the difficulties stemmed from: > A) Choices of end-users in their networks. > (Something that the ISP may even try to influence, but that ends up > bringing more "childrens" to the support queue, as customers said, "Your > company that recommended me to use software X instead of Y, so you have to > teach me how to use software X".) > B) Lack of adequate support for IPv6 by the companies that provided the > service on the internet (eGames, IPTV, SIP-VOIP). > > After some time beating the dead horse, and mainly seeing that these > problems did not happen with Dual-Stack, I decided to do what I was able to > do well. > > Since 1-2 years ago, things have improved a lot in these two points, > pointed out as problems that do not concern the ISP. > Perhaps it is time to review this approach. > > > Em qua., 24 de fev. de 2021 às 18:35, Mark Andrews <ma...@isc.org> > escreveu: > >> Well then use one of the encapsulating IPv4AAS mechanisms rather than >> 464XLAT (DS-Lite, MAP-E). They don’t involve translating the payload >> between IPv4 and IPv6. That said what you are reporting below are >> implementation bugs. Did you report them to the vendor? Did you install >> the fix? Rewriting is required as you may have native IPv6 clients rather >> than clients behind a CLAT on the customer side. >> >> > On 25 Feb 2021, at 01:48, Douglas Fischer <fischerdoug...@gmail.com> >> wrote: >> > >> > >> > >> > Is this pain you have lived or verified with first hand testing? >> > >> > Yep! A lot! >> > >> > LOL gamers can be pretty much insistent... >> > (haha.jpg + haha-crying.jpg) >> > >> > And Specifically on SIP/Voip over the Internet, with deep analysis at >> all the parts involved. >> > The most common issue is incoming Calls to SIP endpoints behind 464Xlat >> using IPv4 with unidirectional audio. >> > And several types of causes: >> > - CPEs receives the RTP-Stream but doesn't Re-Map it correctly to the >> IPv4 inside end-point >> > - Jool receives the RTP-Stream but ignores it and don't map it to the >> "fake" v6 address >> > - Some APPs do (by some crazy reason) the re-write of Session Layer >> header to v6 address, and Sip-Proxys ignores it... >> > >> > After hours and hours fighting against the lions, we decided: >> > "Let's keep those clients in Dual-Stak and CGNAT" and it just worked. >> > >> > And after that, the obvious conclusions: >> > - Why will us keep that much options of endpoints connections, if only >> one solves all the problems? >> > - We will need to train the guys on the Dual-Stack/CGNAT Scnario, and >> 464Xlat Scenario... Knowing about Danos, about Jool... >> > - It doesn't scale! >> > >> > >> > -- >> > Douglas Fernando Fischer >> > Engº de Controle e Automação >> >> -- >> Mark Andrews, ISC >> 1 Seymour St., Dundas Valley, NSW 2117, Australia >> PHONE: +61 2 9871 4742 INTERNET: ma...@isc.org >> >> > > -- > Douglas Fernando Fischer > Engº de Controle e Automação > -- Douglas Fernando Fischer Engº de Controle e Automação