For an industry (online gaming) with the most "sensitive" customers to latency, 
packet loss, throughput, etc., the online gaming industry is terrible at 
peering. There are a few shining examples of what you should do, but then the 
rest is just content with buying transit from one, two, three players and 
calling it a day. 




----- 
Mike Hammett 
Intelligent Computing Solutions 
http://www.ics-il.com 

Midwest-IX 
http://www.midwest-ix.com 

----- Original Message -----

From: "Jose Luis Rodriguez" <jlrodrig...@gmail.com> 
To: nanog@nanog.org 
Sent: Monday, March 22, 2021 9:13:46 PM 
Subject: Peering and Caching for Epic Games, Fortnite, et al 


We run a healthy-sized ISP (say, 2.5M households, plus enterprise, etc ) and we 
really, REALLY want to make sure our users have an amazing experience when 
downloading the neverending Fortnite/Spacequest/Blizzard/DigDug updates that 
run down our pipes. Would love to hear from others about how they're peering 
and caching -- not having the level of success I'd want with the typical 
"aggregators" (they know who they are ) and would really like to link to the 
source even if it means trenching through the core of the Earth... 


Would love pointers, names, or any leads, on or off list. 


Thanks 


Jose L. Rodriguez 
CTO, Totalplay 

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