You need to understand the different way NAT64 works vs CGN (and 464XLAT uses 
NAT64 for the translation): The ports are allocated "on demand" in NAT64.

While in CGN you allocate a number of ports per customer, for example, 2.000, 
4.000, etc.

If a customer is not using all the ports, they are just wasted. If a customer 
needs more ports, will have troubles.

This doesn't happen in NAT64.

Let's assume and operator that can get only a /22.

Let's make some numbers. If an average user uses 300 ports (from a public IP). 
When using 464XLAT, the number of users within the network, which in IPv4 is 
behind NAT46, does not trigger that number of ports. Anyway, let's be 
pessimistic and assume they are quadruple 1,200 ports.

Approximately 80% of the traffic (2 years ago it was 75%, in many cases it is 
reaching 90-95%) is IPv6. After the 1,200 ports we only count 20% for IPv4, 
which is 240 ports.

Broadly speaking, if we assign NAT64 1,000 IPv4 addresses (assuming the 
operator needs 24 public IPv4 addresses for BGP and infrastructure, I have done 
it with much less - because 99% of the infrastructure can be IPv6-only or use 
private IPv4 for management), and that we use of each IPv4 address assigned to 
NAT64 only 64,511 ports (65,536-1,024), even knowing that they can all be used 
(may be you want to allocate some static IP/ports to some customers, etc.):

1,000 x 64,511 / 240 = 268,795 subscribers. This is assuming all the 
subscribers are using all the ports, which typically is not the case.

Now, if you have a NAT64 that tracks connections with a 5-tuple, then the 
number of external ports per user will be almost unlimited.

But also, this applies to the CLAT, which typically is doing (in CPEs) a 
stateful NAT44 (to a single private IPv4 address)+stateless NAT46. The NAT44 in 
iptables uses a 5-tuple for connection tracking, so the same external ports can 
be reused many times as the source address and destination address/port will be 
different. So in practical cases, the number of external ports only limits the 
number of parallel connections that a single host behind the NAT can have to 
the same destination address and port. 



El 27/8/20 6:55, "Brian Johnson" <brian.john...@netgeek.us> escribió:

    Responses in-line

    > On Aug 26, 2020, at 4:07 PM, JORDI PALET MARTINEZ via NANOG 
<nanog@nanog.org> wrote:
    > 
    > Because:
    > 
    > 1) It needs *much less* IPv4 addresses (in the NAT64) for the same number 
of customers.

    I cannot see how this is even possible. If I use private space internally 
to the CGN, then the available external space is the same and the internal 
customers are the same and I can do the same over sub ratio under both 
circumstance. Tell me how the math is different.

    > 2) It provides the customers as many ports they need (no a limited number 
of ports per customer).

    See response to answer 1

    > 3) It is not blocked by PSN (don't know why because don't know how the 
games have problems with CGN).

    Interesting, but I’m not sure how any over-loaded NAT translation would 
look different from the external system. Since you cannot explain it, it’s hard 
to discuss it.

    > 
    > You could share among an *almost unlimited* number of subscribers an 
small IPv4 block (even just a /22).

    The math would be the same as a CGN, so I do not see how this is any less 
or more useful. It does, however, require CPE capability that appears lacking 
and NAT444 does not. 

    > 
    > Regards,
    > Jordi
    > @jordipalet
    > 
    > 
    > 
    > El 26/8/20 22:31, "Brian Johnson" <brian.john...@netgeek.us> escribió:
    > 
    >    How does 464XLAT solve the problem if you are out of IPv4 space?
    > 
    >> On Aug 26, 2020, at 3:23 PM, JORDI PALET MARTINEZ via NANOG 
<nanog@nanog.org> wrote:
    >> 
    >> They know we are there ... so they don't come!
    >> 
    >> By the way I missed this in the previous email: I heard (not sure how 
much true on that) that they are "forced" to avoid CGN because the way games 
are often programmed in PSP break them. So maybe will not be enough to sort out 
the problem with an OS and/or PSN change, all the affected games, will need to 
be adjusted.
    >> 
    >> Maybe the only way to force this is to tell our customers (many ISPs in 
every country) "don't buy Sony PS, they are unable to support new technologies, 
so you games will be blocked by Sony". Of course, unless we all decide to use 
464XLAT instead of CGN ... which resolves the problem.
    >> 
    >> A massive campaing could work ...
    >> 
    >> 
    >> El 26/8/20 22:08, "NANOG en nombre de surfer" 
<nanog-bounces+jordi.palet=consulintel...@nanog.org en nombre de 
sur...@mauigateway.com> escribió:
    >> 
    >> 
    >> 
    >>   On 8/26/20 9:28 AM, Tony Wicks wrote:
    >>> They're the worst service company I have ever had the displeasure of 
dealing with, the arrogance and attitude of we are big, you are small we don't 
care about your customers was infuriating. Never have I seen a single call 
related to their opposition where as PSN accounted for about 10-20% of helpdesk 
calls. I don't understand why its seemingly impossible for them to implement 
ipv6 as almost everything I have deployed with CGN is dual stack V6.
    >> 
    >>   On 8/26/20 9:30 AM, Mark Tinka wrote:
    >>> We'll have to be creative with how we pressure them into getting serious
    >>> about IPv6.
    >> 
    >> 
    >>   Do those guys attend NANOG meetings?   >;-)   (evil smile)
    >> 
    >>   scott
    >> 
    >> 
    >> 
    >> **********************************************
    >> IPv4 is over
    >> Are you ready for the new Internet ?
    >> http://www.theipv6company.com
    >> The IPv6 Company
    >> 
    >> This electronic message contains information which may be privileged or 
confidential. The information is intended to be for the exclusive use of the 
individual(s) named above and further non-explicilty authorized disclosure, 
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    > 
    > 
    > 
    > 
    > **********************************************
    > IPv4 is over
    > Are you ready for the new Internet ?
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    > The IPv6 Company
    > 
    > This electronic message contains information which may be privileged or 
confidential. The information is intended to be for the exclusive use of the 
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copying, distribution or use of the contents of this information, even if 
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individual(s) named above and further non-explicilty authorized disclosure, 
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