The Internet is not a telecommunications service,
according to your FCC. If you want
predictability, buy WAN circuits, not Internet
circuits. If your provider is co-mingling
Internet and WAN traffic (i.e. circuits with
defined endpoints vs. public Internet or VPN),
then you need to talk to them about their prioritization.
If you have mission critical applications, put
them on mission critical infrastructure, not the public Internet.
Oh, that's right - Internet circuits are cheaper than WAN circuits.
At 01:14 PM 14/03/2020, Mike Bolitho wrote:
Seems arbitrary. Â Lots of networks have lots
of Netflix/etc capacity. Who determines what
is "mission critical"? Our mission as an ISP
is to deliver Internet to our customers. If
they want to play online games or watch video,
who am I to say that isn't critical to THEIR mission?...Â
Â
...The last thing we need are a bunch of kids in
quarantine that have NOTHING to do because Mike
Bolitho thinks their entertainment isn't part of the "mission" of the Internet.
We already have that. It's called
Telecommunications Service Priority and this is the charge:
Telecommunications Service Priority (TSP) is a
program that authorizes national security and
emergency preparedness (NS/EP) organizations to
receive priority treatment for vital voice and
data circuits or other telecommunications services.
I work for a hospital, we ran into some issues
last week due to congestion that was totally
outside of our control that was off of our WAN
(Thanks Call Of Duty). Now, the issue we ran
into was not mission critical at the time but it
was still disruptive. As more and more people
are driven home during this time, more and more
people will be using bandwidth intensive
streaming and online gaming products. If more
and more TSP coded entities are running into
issues, ISPs, IXPs, and CDNs will be forced to act.
For more information:
<https://www.cisa.gov/telecommunications-service-priority-tsp>https://www.cisa.gov/telecommunications-service-priority-tspÂ
https://www.fcc.gov/general/telecommunications-service-priority
<https://en.wikipedia.org/wiki/Telecommunications_Service_Priority>https://en.wikipedia.org/wiki/Telecommunications_Service_PriorityÂ
Â
These views are my own and do not reflect the
opinions or official stances of my employer etc etc.
- Mike Bolitho
On Sat, Mar 14, 2020 at 9:27 AM Clayton Zekelman
<<mailto:clay...@mnsi.net>clay...@mnsi.net> wrote:
Seems arbitrary.  Lots of networks have lots
of Netflix/etc capacity. Who determines what
is "mission critical"? Our mission as an ISP
is to deliver Internet to our customers. If
they want to play online games or watch video,
who am I to say that isn't critical to THEIR mission?
The last thing we need are a bunch of kids in
quarantine that have NOTHING to do because Mike
Bolitho thinks their entertainment isn't part of the "mission" of the Internet.
About the only thing that might be useful is
something to smooth out the big jumps in
utilization on game releases - but even that is
something that can be managed by adding capacity.
To quote Jay Leno - Crunch All You Want, We'll Make More.
At 12:16 PM 14/03/2020, Mike Bolitho wrote:
Basically that. It's probably more streaming
services that could crowd out what would be
considered "mission critical" infrastructure.
Maybe the Netflixs and Hulusà of the world
will limit 4K streaming or something along
those lines. Basically cap resolution to 720p for the time being.
- Mike Bolitho
On Sat, Mar 14, 2020 at 1:06 AM Hugo Slabbert
<<mailto:h...@slabnet.com>h...@slabnet.com> wrote:
>Ã The impact of all these bored school kids
on the networks due to gaming might cause some
issues. I know that if I'm working from home
and my videoconferencing slows down because of
someones gaming, I'm taking the necessary
action (read, change some rules on my firewall).Ã
People are welcome to do whatever they want on
their own networks. I just didn't get the
suggestion that online gaming services would
shut down. Or were you saying, Mike, that
online gaming would crowd out other services
and so "shut down" those other services?
On Fri., Mar. 13, 2020, 21:42 Owen DeLong
<<mailto:o...@delong.com>o...@delong.com> wrote:
You donât have kids, do you
br>
They have the attention span off Koi these
days. Theyââ¬ll play most games for about 15
minutes or so before downloading the next one.
(At least thatâs been my observation of
behavior among mg my GFâs daughter r and her friends).
Owen
On Mar 13, 2020, at 20:31 , Darin Steffl
<<mailto:darin.ste...@mnwifi.com>darin.ste...@mnwifi.com > wrote:
Playing games doesn't take much bandwidth.
Downloading games does. So as long as everyone
already has their games and there's no
updates, playing the game is typically under
100 kbps which is negligible compared to
streaming video which takes 1 to 25 mbps.Ã
On Fri, Mar 13, 2020, 8:52 PM Sabri Berisha
<<mailto:sa...@cluecentral.net>sa...@cluecentral.net> wrote:
Hi,
I don't know where y'all live, but here in the
SF Bay Area, pretty much all public and
private schools have closed down. My school
district (in Santa Clara County) will be closed until Spring Break.
The impact of all these bored school kids on
the networks due to gaming might cause some
issues. I know that if I'm working from home
and my videoconferencing slows down because of
someones gaming, I'm taking the necessary
action (read, change some rules on my firewall).Ã
Thanks,
Sabri
----- On Mar 13, 2020, at 4:12 PM, Hugo
Slabbert <<mailto:h...@slabnet.com>h...@slabnet.com> wrote:
I think under circumstances like this, I could
definitely see some of the online based games shutting services down.
Ã
How so?
Signed,
Someone who works for an online gaming company
and has heard nothing of this.
--Ã
Hugo SlabbertÃÂ ÃÂ ÃÂ Ã | email,
xmpp/jabber: <mailto:h...@slabnet.com>h...@slabnet.com
pgp key: B178313EÃÂ Ã | also on Signal
On Fri, Mar 13, 2020 at 2:52 PM Mike Bolitho
<<mailto:mikeboli...@gmail.com>mikeboli...@gmail.com> wrote:
I think under circumstances like this, I could
definitely see some of the online based games shutting services down.
- Mike Bolitho
On Fri, Mar 13, 2020 at 2:41 PM Ahmed Borno
<<mailto:ama...@gmail.com>ama...@gmail.com> wrote:
Its already happening in Italy, and now that
schools are shutting down here as well, its going to get interesting:Ã
<https://www.bloomberg.com/news/articles/2020-03-12/housebound-italian-kids-strain-network-with-fortnite-marathon>https://www.bloomberg.com/news/articles/2020-03-12/housebound-italian-kids-strain-network-with-fortnite-marathon
The ultimate traffic test is coming, looking
forward to hearing about it on this thread.
Maybe its a good time to start a communication
channel between content providers/gaming companies and ISPs/CDNs.
On Fri, Mar 13, 2020 at 11:22 AM Rubens Kuhl
<<mailto:rube...@gmail.com>rube...@gmail.com> wrote:
On Thu, Mar 12, 2020 at 3:46 PM
<mailto:g...@1337.io>g...@1337.io <<mailto:li...@1337.io>li...@1337.io> wrote:
With talk of there being an involuntary
statewide (WA) and then national quarantines
(house arrest) for multiple weeks, has anyone
put thought into the impacts of this on your
networks if/when this comes to fruition?
We're already pushing the limits with
telecommuters / those that are WFH, but I can
only imagine what things will look like with
everyone stuck at home for any duration of time.
People will turn to you and every other ISP
hoping you keep them online. So besides demand
issues, keeping your network up will be important to a whole lot of people.Ã
Rubens
Ã
--
Clayton Zekelman
Managed Network Systems Inc. (MNSi)
3363 Tecumseh Rd. E
Windsor, Ontario
N8W 1H4
tel. 519-985-8410
fax. 519-985-8409Â Â Â Â Â Â Â
--
Clayton Zekelman
Managed Network Systems Inc. (MNSi)
3363 Tecumseh Rd. E
Windsor, Ontario
N8W 1H4
tel. 519-985-8410
fax. 519-985-8409