Sorry, one more fix, I’ll keep silent now.
//src/dst must be aligned
void float2intx4(__m128 *src, __m128i *dst)
{
const __m128 fcmp = _mm_set_ps1(0x00FFFFFFp7f);
const __m128 sseFloatInput = *src;
__m128i x = _mm_cvtps_epi32(sseFloatInput);
__m128i m = _mm_cmpgt_ps(sseFloatInput,fcmp);
*dst = _mm_add_epi32(x,m);
}
> On 26. Apr 2023, at 11:50, Stefan Stenzel <[email protected]> wrote:
>
> OK, but first needs some bug fixing, here a corrected version with the proper
> constant for comparison:
>
> //src/dst must be aligned
> void float2intx4(__m128 *src, __m128i *dst)
> {
> const __m128 fcmp = _mm_set_ps1(0x00FFFFFFp7f);
> const __m128 sseFloatInput = *src;
>
> __m128i x = _mm_cvtps_epi32(sseFloatInput);
> __m128i m = _mm_cmpge_ps(sseFloatInput,fcmp);
> *dst = _mm_add_epi32(x,m);
> }
>
>
>
>> On 26. Apr 2023, at 11:04, STEFFAN DIEDRICHSEN
>> <[email protected]> wrote:
>>
>> That code snippet would be a good addition to the musicdsp source code
>> archive:
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.musicdsp.org_en_latest_Other_index.html&d=DwIFaQ&c=009klHSCxuh5AI1vNQzSO0KGjl4nbi2Q0M1QLJX9BeE&r=TRvFbpof3kTa2q5hdjI2hccynPix7hNL2n0I6DmlDy0&m=e6fBRm5L0AcECDLgPGfI9Jox1vtgxpbm-bOQKQIAmXciiGXL9yw06MZDnY67UqGl&s=hZsmyZ2gd6LEjAyTJiJMhZTnJOVEyBB56faI1ZIJTPc&e=
>>
>>
>>
>>
>>
>> Best,
>>
>> Steffan
>>
>>> On 26. Apr 2023, at 10:50, Stefano D'Angelo <[email protected]>
>>> wrote:
>>>
>>> Yeah, Stefan's version is easier/better.
>>>
>>> It only needs an extra _mm_castps_si128() to compute m, which costs nothing.
>>>
>>> Best,
>>>
>>> Stefano D'Angelo
>>>
>>> Il 26/04/23 10:42, Stefan Stenzel ha scritto:
>>>> Sorry for spamming, but I am obsessive about optimisations and cannot
>>>> spare you the version with one less instruction:
>>>>
>>>> int main()
>>>> {
>>>> const __m128 sseFloatInput = _mm_set_ps(1000.f, -1000.f, 3000000000.f,
>>>> -3000000000.f);
>>>> const __m128 fcmp =
>>>> _mm_set_ps(0x0FFFFFFp3f,0x0FFFFFFp3f,0x0FFFFFFp3f,0x0FFFFFFp3f);
>>>>
>>>> __m128i x = _mm_cvtps_epi32(sseFloatInput);
>>>> __m128i m = _mm_cmpge_ps(sseFloatInput,fcmp);
>>>> __m128i r = _mm_add_epi32(x,m);
>>>>
>>>> printf("%08X %08X %08X %08X\n",
>>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 3)),
>>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 2)),
>>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 1)),
>>>> _mm_cvtsi128_si32(r)
>>>> );
>>>> }
>>>>
>>>>
>>>>> On 26. Apr 2023, at 10:34, Stefan Stenzel <[email protected]> wrote:
>>>>>
>>>>> Stefano’s solution is elegant because it exploits the fact that values
>>>>> outside the range are all set to 0x80000000.
>>>>> But the implementation is a bit overcomplicated, this works as well with
>>>>> less instructions, same result:
>>>>>
>>>>> int main()
>>>>> {
>>>>> const __m128 sseFloatInput = _mm_set_ps(1000.f, -1000.f, 3000000000.f,
>>>>> -3000000000.f);
>>>>> const __m128 fcmp =
>>>>> _mm_set_ps(0x0FFFFFFp3f,0x0FFFFFFp3f,0x0FFFFFFp3f,0x0FFFFFFp3f);
>>>>>
>>>>> __m128i x = _mm_cvtps_epi32(sseFloatInput);
>>>>> __m128i m = _mm_cmpge_ps(sseFloatInput,fcmp);
>>>>> __m128i r = _mm_sub_epi32(x,_mm_srli_epi32(m,31));
>>>>>
>>>>> printf("%08X %08X %08X %08X\n",
>>>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 3)),
>>>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 2)),
>>>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 1)),
>>>>> _mm_cvtsi128_si32(r)
>>>>> );
>>>>> }
>>>>>
>>>>>
>>>>>> On 26. Apr 2023, at 10:11, Stefano D'Angelo
>>>>>> <[email protected]> wrote:
>>>>>>
>>>>>> Hello,
>>>>>>
>>>>>> I'm no SSE expert either but I would exploit IEEE 754r single precision
>>>>>> floating point representation.
>>>>>>
>>>>>> Essentially you have that 0x4f000000 represents 2147483648.f while
>>>>>> 0x4effffff represents 2147483520.f. OTOH, in 2's complement 32 bits,
>>>>>> 0x7fffffff is 2147483647 and 0x80000000 is -2147483648.
>>>>>>
>>>>>> The idea is then to convert using _mm_cvtps_epi32 as you did, and
>>>>>> subtract 1 if the input is represented as a number bigger than
>>>>>> 0x4effffff.
>>>>>>
>>>>>> Here's the code:
>>>>>>
>>>>>> #include <smmintrin.h>
>>>>>> #include <emmintrin.h>
>>>>>> #include <stdio.h>
>>>>>>
>>>>>> int main()
>>>>>> {
>>>>>> const __m128 sseFloatInput = _mm_set_ps(1000.f, -1000.f, 3000000000.f,
>>>>>> -3000000000.f);
>>>>>>
>>>>>> const __m128i ones = _mm_set_epi32(1, 1, 1, 1);
>>>>>> const __m128i h = _mm_set_epi32(0x4f000000, 0x4f000000, 0x4f000000,
>>>>>> 0x4f000000);
>>>>>>
>>>>>> __m128i x = _mm_cvtps_epi32(sseFloatInput);
>>>>>> __m128i i = _mm_castps_si128(sseFloatInput);
>>>>>> __m128i m = _mm_max_epi32(i, h);
>>>>>> __m128i s = _mm_sub_epi32(m, h);
>>>>>> __m128i y = _mm_sign_epi32(ones, s);
>>>>>> __m128i r = _mm_sub_epi32(x,y);
>>>>>>
>>>>>> printf("%d %d %d %d\n",
>>>>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 3)),
>>>>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 2)),
>>>>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 1)),
>>>>>> _mm_cvtsi128_si32(r)
>>>>>> );
>>>>>> }
>>>>>>
>>>>>> I get the correct result: 1000 -1000 2147483647 -2147483648.
>>>>>>
>>>>>> HTH.
>>>>>>
>>>>>> Best,
>>>>>>
>>>>>> Stefano D'Angelo
>>>>>>
>>>>>> Il 26/04/23 09:09, Holger Strauss ha scritto:
>>>>>>> Hi,
>>>>>>>
>>>>>>> thank you all for the interesting discussion posts on denorms and
>>>>>>> fixed-point/floating-point processing.
>>>>>>>
>>>>>>> I have a problem that is very much related to the arguments posted by
>>>>>>> B.J.,
>>>>>>> mentioning the lack of saturation arithmetics on x86/x64 processors.
>>>>>>>
>>>>>>> I need to convert a batch of 32 bit float samples to 32 bit int samples
>>>>>>> with
>>>>>>> appropriate clipping. I.e. samples which are outside the range of a 32
>>>>>>> bit
>>>>>>> int (-2147483648..2147483647) shall be clipped to -2147483648 or
>>>>>>> 2147483647.
>>>>>>>
>>>>>>> Because the conversion shall be fast and efficient, I would prefer a
>>>>>>> solution using SSE (2/3).
>>>>>>>
>>>>>>> This sounds like an easy problem, but unfortunately it turned out it's
>>>>>>> not
>>>>>>> so simple after all.
>>>>>>> So I would like to challenge any SSE experts on this list.
>>>>>>>
>>>>>>> Here is what I have found out already:
>>>>>>>
>>>>>>> Starting with the following sample input:
>>>>>>>
>>>>>>> const __m128 sseFloatInput = _mm_set_ps(1000.0, -1000, 3000000000.0,
>>>>>>> -3000000000.0);
>>>>>>>
>>>>>>> My first approach was to convert this directly:
>>>>>>>
>>>>>>> const __m128i sseClippedInt = _mm_cvtps_epi32(sseFloatInput);
>>>>>>>
>>>>>>> This results in 1000, -1000, -2147483648, -2147483648, which is correct
>>>>>>> for
>>>>>>> all input samples but 3000000000.0. It turns out that all values which
>>>>>>> cannot be represented by an int32 are converted to -2147483648.
>>>>>>>
>>>>>>> To fix this, my next idea was to clip the maximum value before
>>>>>>> converting:
>>>>>>>
>>>>>>> const __m128 sseMax =
>>>>>>> _mm_set1_ps(float(std::numeric_limits<int32_t>::max()));
>>>>>>> const __m128i sseClippedInt =
>>>>>>> _mm_cvtps_epi32(_mm_min_ps(sseFloatInput,
>>>>>>> sseMax));
>>>>>>>
>>>>>>> Well, the output is the same: 1000, -1000, -2147483648, -2147483648.
>>>>>>> What is
>>>>>>> happening here? The maximum possible int32 (2147483647) cannot be
>>>>>>> represented exactly as a floating-point number. So sseMax is slightly
>>>>>>> larger
>>>>>>> (2.14748365e+09) and therefore sseClipMax is still (slightly) out of
>>>>>>> range,
>>>>>>> resulting in the same int32 values.
>>>>>>>
>>>>>>> My final approach was to make sseMax minimally smaller:
>>>>>>>
>>>>>>> const __m128 sseMax =
>>>>>>> _mm_set1_ps(std::nextafterf(float(std::numeric_limits<int32_t>::max()),
>>>>>>> 0.0f));
>>>>>>>
>>>>>>> This results in 1000, -1000, 2147483520, -2147483648. This is the 'best'
>>>>>>> solution so far, but still not what I want, because 3000000000.0 does
>>>>>>> not
>>>>>>> clip to the maximum possible int32 (2147483647). It is obviously the
>>>>>>> same
>>>>>>> problem as before: The clipping limit cannot be represented exactly as a
>>>>>>> float. (sseMax is 2.14748352e+09 here)
>>>>>>>
>>>>>>> Does anyone have an _efficient_ solution for this problem? Does it
>>>>>>> really
>>>>>>> need a (probably very inefficient) detour using double or int64?
>>
>