OK, but first needs some bug fixing, here a corrected version with the proper
constant for comparison:
//src/dst must be aligned
void float2intx4(__m128 *src, __m128i *dst)
{
const __m128 fcmp = _mm_set_ps1(0x00FFFFFFp7f);
const __m128 sseFloatInput = *src;
__m128i x = _mm_cvtps_epi32(sseFloatInput);
__m128i m = _mm_cmpge_ps(sseFloatInput,fcmp);
*dst = _mm_add_epi32(x,m);
}
> On 26. Apr 2023, at 11:04, STEFFAN DIEDRICHSEN
> <[email protected]> wrote:
>
> That code snippet would be a good addition to the musicdsp source code
> archive:
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.musicdsp.org_en_latest_Other_index.html&d=DwIFaQ&c=009klHSCxuh5AI1vNQzSO0KGjl4nbi2Q0M1QLJX9BeE&r=TRvFbpof3kTa2q5hdjI2hccynPix7hNL2n0I6DmlDy0&m=e6fBRm5L0AcECDLgPGfI9Jox1vtgxpbm-bOQKQIAmXciiGXL9yw06MZDnY67UqGl&s=hZsmyZ2gd6LEjAyTJiJMhZTnJOVEyBB56faI1ZIJTPc&e=
>
>
>
>
>
> Best,
>
> Steffan
>
>> On 26. Apr 2023, at 10:50, Stefano D'Angelo <[email protected]>
>> wrote:
>>
>> Yeah, Stefan's version is easier/better.
>>
>> It only needs an extra _mm_castps_si128() to compute m, which costs nothing.
>>
>> Best,
>>
>> Stefano D'Angelo
>>
>> Il 26/04/23 10:42, Stefan Stenzel ha scritto:
>>> Sorry for spamming, but I am obsessive about optimisations and cannot spare
>>> you the version with one less instruction:
>>>
>>> int main()
>>> {
>>> const __m128 sseFloatInput = _mm_set_ps(1000.f, -1000.f, 3000000000.f,
>>> -3000000000.f);
>>> const __m128 fcmp =
>>> _mm_set_ps(0x0FFFFFFp3f,0x0FFFFFFp3f,0x0FFFFFFp3f,0x0FFFFFFp3f);
>>>
>>> __m128i x = _mm_cvtps_epi32(sseFloatInput);
>>> __m128i m = _mm_cmpge_ps(sseFloatInput,fcmp);
>>> __m128i r = _mm_add_epi32(x,m);
>>>
>>> printf("%08X %08X %08X %08X\n",
>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 3)),
>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 2)),
>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 1)),
>>> _mm_cvtsi128_si32(r)
>>> );
>>> }
>>>
>>>
>>>> On 26. Apr 2023, at 10:34, Stefan Stenzel <[email protected]> wrote:
>>>>
>>>> Stefano’s solution is elegant because it exploits the fact that values
>>>> outside the range are all set to 0x80000000.
>>>> But the implementation is a bit overcomplicated, this works as well with
>>>> less instructions, same result:
>>>>
>>>> int main()
>>>> {
>>>> const __m128 sseFloatInput = _mm_set_ps(1000.f, -1000.f, 3000000000.f,
>>>> -3000000000.f);
>>>> const __m128 fcmp =
>>>> _mm_set_ps(0x0FFFFFFp3f,0x0FFFFFFp3f,0x0FFFFFFp3f,0x0FFFFFFp3f);
>>>>
>>>> __m128i x = _mm_cvtps_epi32(sseFloatInput);
>>>> __m128i m = _mm_cmpge_ps(sseFloatInput,fcmp);
>>>> __m128i r = _mm_sub_epi32(x,_mm_srli_epi32(m,31));
>>>>
>>>> printf("%08X %08X %08X %08X\n",
>>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 3)),
>>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 2)),
>>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 1)),
>>>> _mm_cvtsi128_si32(r)
>>>> );
>>>> }
>>>>
>>>>
>>>>> On 26. Apr 2023, at 10:11, Stefano D'Angelo
>>>>> <[email protected]> wrote:
>>>>>
>>>>> Hello,
>>>>>
>>>>> I'm no SSE expert either but I would exploit IEEE 754r single precision
>>>>> floating point representation.
>>>>>
>>>>> Essentially you have that 0x4f000000 represents 2147483648.f while
>>>>> 0x4effffff represents 2147483520.f. OTOH, in 2's complement 32 bits,
>>>>> 0x7fffffff is 2147483647 and 0x80000000 is -2147483648.
>>>>>
>>>>> The idea is then to convert using _mm_cvtps_epi32 as you did, and
>>>>> subtract 1 if the input is represented as a number bigger than 0x4effffff.
>>>>>
>>>>> Here's the code:
>>>>>
>>>>> #include <smmintrin.h>
>>>>> #include <emmintrin.h>
>>>>> #include <stdio.h>
>>>>>
>>>>> int main()
>>>>> {
>>>>> const __m128 sseFloatInput = _mm_set_ps(1000.f, -1000.f, 3000000000.f,
>>>>> -3000000000.f);
>>>>>
>>>>> const __m128i ones = _mm_set_epi32(1, 1, 1, 1);
>>>>> const __m128i h = _mm_set_epi32(0x4f000000, 0x4f000000, 0x4f000000,
>>>>> 0x4f000000);
>>>>>
>>>>> __m128i x = _mm_cvtps_epi32(sseFloatInput);
>>>>> __m128i i = _mm_castps_si128(sseFloatInput);
>>>>> __m128i m = _mm_max_epi32(i, h);
>>>>> __m128i s = _mm_sub_epi32(m, h);
>>>>> __m128i y = _mm_sign_epi32(ones, s);
>>>>> __m128i r = _mm_sub_epi32(x,y);
>>>>>
>>>>> printf("%d %d %d %d\n",
>>>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 3)),
>>>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 2)),
>>>>> _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 1)),
>>>>> _mm_cvtsi128_si32(r)
>>>>> );
>>>>> }
>>>>>
>>>>> I get the correct result: 1000 -1000 2147483647 -2147483648.
>>>>>
>>>>> HTH.
>>>>>
>>>>> Best,
>>>>>
>>>>> Stefano D'Angelo
>>>>>
>>>>> Il 26/04/23 09:09, Holger Strauss ha scritto:
>>>>>> Hi,
>>>>>>
>>>>>> thank you all for the interesting discussion posts on denorms and
>>>>>> fixed-point/floating-point processing.
>>>>>>
>>>>>> I have a problem that is very much related to the arguments posted by
>>>>>> B.J.,
>>>>>> mentioning the lack of saturation arithmetics on x86/x64 processors.
>>>>>>
>>>>>> I need to convert a batch of 32 bit float samples to 32 bit int samples
>>>>>> with
>>>>>> appropriate clipping. I.e. samples which are outside the range of a 32
>>>>>> bit
>>>>>> int (-2147483648..2147483647) shall be clipped to -2147483648 or
>>>>>> 2147483647.
>>>>>>
>>>>>> Because the conversion shall be fast and efficient, I would prefer a
>>>>>> solution using SSE (2/3).
>>>>>>
>>>>>> This sounds like an easy problem, but unfortunately it turned out it's
>>>>>> not
>>>>>> so simple after all.
>>>>>> So I would like to challenge any SSE experts on this list.
>>>>>>
>>>>>> Here is what I have found out already:
>>>>>>
>>>>>> Starting with the following sample input:
>>>>>>
>>>>>> const __m128 sseFloatInput = _mm_set_ps(1000.0, -1000, 3000000000.0,
>>>>>> -3000000000.0);
>>>>>>
>>>>>> My first approach was to convert this directly:
>>>>>>
>>>>>> const __m128i sseClippedInt = _mm_cvtps_epi32(sseFloatInput);
>>>>>>
>>>>>> This results in 1000, -1000, -2147483648, -2147483648, which is correct
>>>>>> for
>>>>>> all input samples but 3000000000.0. It turns out that all values which
>>>>>> cannot be represented by an int32 are converted to -2147483648.
>>>>>>
>>>>>> To fix this, my next idea was to clip the maximum value before
>>>>>> converting:
>>>>>>
>>>>>> const __m128 sseMax =
>>>>>> _mm_set1_ps(float(std::numeric_limits<int32_t>::max()));
>>>>>> const __m128i sseClippedInt =
>>>>>> _mm_cvtps_epi32(_mm_min_ps(sseFloatInput,
>>>>>> sseMax));
>>>>>>
>>>>>> Well, the output is the same: 1000, -1000, -2147483648, -2147483648.
>>>>>> What is
>>>>>> happening here? The maximum possible int32 (2147483647) cannot be
>>>>>> represented exactly as a floating-point number. So sseMax is slightly
>>>>>> larger
>>>>>> (2.14748365e+09) and therefore sseClipMax is still (slightly) out of
>>>>>> range,
>>>>>> resulting in the same int32 values.
>>>>>>
>>>>>> My final approach was to make sseMax minimally smaller:
>>>>>>
>>>>>> const __m128 sseMax =
>>>>>> _mm_set1_ps(std::nextafterf(float(std::numeric_limits<int32_t>::max()),
>>>>>> 0.0f));
>>>>>>
>>>>>> This results in 1000, -1000, 2147483520, -2147483648. This is the 'best'
>>>>>> solution so far, but still not what I want, because 3000000000.0 does not
>>>>>> clip to the maximum possible int32 (2147483647). It is obviously the same
>>>>>> problem as before: The clipping limit cannot be represented exactly as a
>>>>>> float. (sseMax is 2.14748352e+09 here)
>>>>>>
>>>>>> Does anyone have an _efficient_ solution for this problem? Does it really
>>>>>> need a (probably very inefficient) detour using double or int64?
>