OK, but first needs some bug fixing, here a corrected version with the proper 
constant for comparison:

//src/dst must be aligned
void float2intx4(__m128 *src, __m128i *dst)
{
    const __m128 fcmp = _mm_set_ps1(0x00FFFFFFp7f); 
    const __m128 sseFloatInput = *src; 
    
    __m128i x = _mm_cvtps_epi32(sseFloatInput);
    __m128i m = _mm_cmpge_ps(sseFloatInput,fcmp);
    *dst     = _mm_add_epi32(x,m);
}



> On 26. Apr 2023, at 11:04, STEFFAN DIEDRICHSEN 
> <[email protected]> wrote:
> 
> That code snippet would be a good addition to the musicdsp source code 
> archive:
> 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.musicdsp.org_en_latest_Other_index.html&d=DwIFaQ&c=009klHSCxuh5AI1vNQzSO0KGjl4nbi2Q0M1QLJX9BeE&r=TRvFbpof3kTa2q5hdjI2hccynPix7hNL2n0I6DmlDy0&m=e6fBRm5L0AcECDLgPGfI9Jox1vtgxpbm-bOQKQIAmXciiGXL9yw06MZDnY67UqGl&s=hZsmyZ2gd6LEjAyTJiJMhZTnJOVEyBB56faI1ZIJTPc&e=
>  
> 
> 
> 
> 
> Best,
> 
> Steffan 
> 
>> On 26. Apr 2023, at 10:50, Stefano D'Angelo <[email protected]> 
>> wrote:
>> 
>> Yeah, Stefan's version is easier/better.
>> 
>> It only needs an extra _mm_castps_si128() to compute m, which costs nothing.
>> 
>> Best,
>> 
>> Stefano D'Angelo
>> 
>> Il 26/04/23 10:42, Stefan Stenzel ha scritto:
>>> Sorry for spamming, but I am obsessive about optimisations and cannot spare 
>>> you the version with one less instruction:
>>> 
>>> int main()
>>> {
>>>     const __m128 sseFloatInput = _mm_set_ps(1000.f, -1000.f, 3000000000.f, 
>>> -3000000000.f);
>>> const __m128 fcmp    = 
>>> _mm_set_ps(0x0FFFFFFp3f,0x0FFFFFFp3f,0x0FFFFFFp3f,0x0FFFFFFp3f);
>>>   
>>>     __m128i x = _mm_cvtps_epi32(sseFloatInput);
>>>     __m128i m = _mm_cmpge_ps(sseFloatInput,fcmp);
>>>     __m128i r = _mm_add_epi32(x,m);
>>> 
>>>     printf("%08X %08X %08X %08X\n",
>>>         _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 3)),
>>>         _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 2)),
>>>         _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 1)),
>>>         _mm_cvtsi128_si32(r)
>>>         );
>>> }
>>> 
>>> 
>>>> On 26. Apr 2023, at 10:34, Stefan Stenzel <[email protected]> wrote:
>>>> 
>>>> Stefano’s solution is elegant because it exploits the fact that values 
>>>> outside the range are all set to 0x80000000.
>>>> But the implementation is a bit overcomplicated, this works as well with 
>>>> less instructions, same result:
>>>> 
>>>> int main()
>>>> {
>>>>    const __m128 sseFloatInput = _mm_set_ps(1000.f, -1000.f, 3000000000.f, 
>>>> -3000000000.f);
>>>> const __m128 fcmp    = 
>>>> _mm_set_ps(0x0FFFFFFp3f,0x0FFFFFFp3f,0x0FFFFFFp3f,0x0FFFFFFp3f);
>>>> 
>>>>    __m128i x = _mm_cvtps_epi32(sseFloatInput);
>>>>    __m128i m = _mm_cmpge_ps(sseFloatInput,fcmp);
>>>>    __m128i r = _mm_sub_epi32(x,_mm_srli_epi32(m,31));
>>>> 
>>>>    printf("%08X %08X %08X %08X\n",
>>>>        _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 3)),
>>>>        _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 2)),
>>>>        _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 1)),
>>>>        _mm_cvtsi128_si32(r)
>>>>        );
>>>> }
>>>> 
>>>> 
>>>>> On 26. Apr 2023, at 10:11, Stefano D'Angelo 
>>>>> <[email protected]> wrote:
>>>>> 
>>>>> Hello,
>>>>> 
>>>>> I'm no SSE expert either but I would exploit IEEE 754r single precision 
>>>>> floating point representation.
>>>>> 
>>>>> Essentially you have that 0x4f000000 represents 2147483648.f while 
>>>>> 0x4effffff represents 2147483520.f. OTOH, in 2's complement 32 bits, 
>>>>> 0x7fffffff is 2147483647 and 0x80000000 is -2147483648.
>>>>> 
>>>>> The idea is then to convert using _mm_cvtps_epi32 as you did, and 
>>>>> subtract 1 if the input is represented as a number bigger than 0x4effffff.
>>>>> 
>>>>> Here's the code:
>>>>> 
>>>>> #include <smmintrin.h>
>>>>> #include <emmintrin.h>
>>>>> #include <stdio.h>
>>>>> 
>>>>> int main()
>>>>> {
>>>>>    const __m128 sseFloatInput = _mm_set_ps(1000.f, -1000.f, 3000000000.f, 
>>>>> -3000000000.f);
>>>>> 
>>>>>    const __m128i ones = _mm_set_epi32(1, 1, 1, 1);
>>>>>    const __m128i h = _mm_set_epi32(0x4f000000, 0x4f000000, 0x4f000000, 
>>>>> 0x4f000000);
>>>>> 
>>>>>    __m128i x = _mm_cvtps_epi32(sseFloatInput);
>>>>>    __m128i i = _mm_castps_si128(sseFloatInput);
>>>>>    __m128i m = _mm_max_epi32(i, h);
>>>>>    __m128i s = _mm_sub_epi32(m, h);
>>>>>    __m128i y = _mm_sign_epi32(ones, s);
>>>>>    __m128i r = _mm_sub_epi32(x,y);
>>>>> 
>>>>>    printf("%d %d %d %d\n",
>>>>>        _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 3)),
>>>>>        _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 2)),
>>>>>        _mm_cvtsi128_si32(_mm_shuffle_epi32(r, 1)),
>>>>>        _mm_cvtsi128_si32(r)
>>>>>        );
>>>>> }
>>>>> 
>>>>> I get the correct result: 1000 -1000 2147483647 -2147483648.
>>>>> 
>>>>> HTH.
>>>>> 
>>>>> Best,
>>>>> 
>>>>> Stefano D'Angelo
>>>>> 
>>>>> Il 26/04/23 09:09, Holger Strauss ha scritto:
>>>>>> Hi,
>>>>>> 
>>>>>> thank you all for the interesting discussion posts on denorms and
>>>>>> fixed-point/floating-point processing.
>>>>>> 
>>>>>> I have a problem that is very much related to the arguments posted by 
>>>>>> B.J.,
>>>>>> mentioning the lack of saturation arithmetics on x86/x64 processors.
>>>>>> 
>>>>>> I need to convert a batch of 32 bit float samples to 32 bit int samples 
>>>>>> with
>>>>>> appropriate clipping. I.e. samples which are outside the range of a 32 
>>>>>> bit
>>>>>> int (-2147483648..2147483647) shall be clipped to  -2147483648 or
>>>>>> 2147483647.
>>>>>> 
>>>>>> Because the conversion shall be fast and efficient, I would prefer a
>>>>>> solution using SSE (2/3).
>>>>>> 
>>>>>> This sounds like an easy problem, but unfortunately it turned out it's 
>>>>>> not
>>>>>> so simple after all.
>>>>>> So I would like to challenge any SSE experts on this list.
>>>>>> 
>>>>>> Here is what I have found out already:
>>>>>> 
>>>>>> Starting with the following sample input:
>>>>>> 
>>>>>>    const __m128 sseFloatInput = _mm_set_ps(1000.0, -1000, 3000000000.0,
>>>>>> -3000000000.0);
>>>>>> 
>>>>>> My first approach was to convert this directly:
>>>>>> 
>>>>>>   const __m128i sseClippedInt = _mm_cvtps_epi32(sseFloatInput);
>>>>>> 
>>>>>> This results in 1000, -1000, -2147483648, -2147483648, which is correct 
>>>>>> for
>>>>>> all input samples but 3000000000.0. It turns out that all values which
>>>>>> cannot be represented by an int32 are converted to -2147483648.
>>>>>> 
>>>>>> To fix this, my next idea was to clip the maximum value before 
>>>>>> converting:
>>>>>> 
>>>>>>    const __m128 sseMax =
>>>>>> _mm_set1_ps(float(std::numeric_limits<int32_t>::max()));
>>>>>>    const __m128i sseClippedInt = 
>>>>>> _mm_cvtps_epi32(_mm_min_ps(sseFloatInput,
>>>>>> sseMax));
>>>>>> 
>>>>>> Well, the output is the same: 1000, -1000, -2147483648, -2147483648. 
>>>>>> What is
>>>>>> happening here? The maximum possible int32 (2147483647) cannot be
>>>>>> represented exactly as a floating-point number. So sseMax is slightly 
>>>>>> larger
>>>>>> (2.14748365e+09) and therefore sseClipMax is still (slightly) out of 
>>>>>> range,
>>>>>> resulting in the same int32 values.
>>>>>> 
>>>>>> My final approach was to make sseMax minimally smaller:
>>>>>> 
>>>>>>    const __m128 sseMax =
>>>>>> _mm_set1_ps(std::nextafterf(float(std::numeric_limits<int32_t>::max()),
>>>>>> 0.0f));
>>>>>> 
>>>>>> This results in 1000, -1000, 2147483520, -2147483648. This is the 'best'
>>>>>> solution so far, but still not what I want, because 3000000000.0 does not
>>>>>> clip to the maximum possible int32 (2147483647). It is obviously the same
>>>>>> problem as before: The clipping limit cannot be represented exactly as a
>>>>>> float. (sseMax is 2.14748352e+09 here)
>>>>>> 
>>>>>> Does anyone have an _efficient_ solution for this problem? Does it really
>>>>>> need a (probably very inefficient) detour using double or int64?
> 

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