I can debug release builds (non shared runtime) on my device (barring the constant debugger timeouts).
-----Original Message----- From: monodroid-boun...@lists.ximian.com [mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Jonathan Pryor Sent: Wednesday, January 16, 2013 11:58 AM To: Discussions related to Mono for Android Subject: Re: [mono-android] debugger breakpoints 4.4.41 On Jan 16, 2013, at 9:19 AM, pauldb <p...@inalysis.com> wrote: > Sure, see the attachment to this reply. Thanks. The scary thing to me is that in DebugBroken.csproj, the Debug <PropertyGroup/> section contains: <AndroidUseSharedRuntime>False</AndroidUseSharedRuntime> <EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk> That will disable the shared runtime, slow down app reinstall/turnaround, and in general isn't recommended for Debug builds. I have to wonder if debugging requires the shared runtime. I don't know... :-/ - Jon _______________________________________________ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid _______________________________________________ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid