I can debug release builds (non shared runtime) on my device (barring the 
constant debugger timeouts).

-----Original Message-----
From: monodroid-boun...@lists.ximian.com 
[mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Jonathan Pryor
Sent: Wednesday, January 16, 2013 11:58 AM
To: Discussions related to Mono for Android
Subject: Re: [mono-android] debugger breakpoints 4.4.41

On Jan 16, 2013, at 9:19 AM, pauldb <p...@inalysis.com> wrote:
> Sure, see the attachment to this reply.

Thanks.

The scary thing to me is that in DebugBroken.csproj, the Debug <PropertyGroup/> 
section contains:

    <AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
    <EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>

That will disable the shared runtime, slow down app reinstall/turnaround, and 
in general isn't recommended for Debug builds.

I have to wonder if debugging requires the shared runtime. I don't know... :-/

 - Jon

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