Hmmm, strange, this should already be fixed. Could you open a bug at
bugzilla.xamarin.com with this stacktrace, please?

andreia gaita

On Sat, Nov 5, 2011 at 8:40 AM, Randy Ficker <randyfic...@gmail.com> wrote:

> Hi Andreia,****
>
> ** **
>
> Thanks for the reply.  I tried calling Pause() as you suggested, but
> unfortunately this did not change the behavior.  The app still crashes
> after a few rotates with the same error.****
>
> ** **
>
> *From:* monodroid-boun...@lists.ximian.com [mailto:
> monodroid-boun...@lists.ximian.com] *On Behalf Of *Andreia Gaita
> *Sent:* Friday, November 04, 2011 12:17 PM
> *To:* Discussions related to Mono for Android
> *Subject:* Re: [mono-android] Rotating OpenGL app dies with
> egl.EglMakeCurrent failed: 0x3009****
>
> ** **
>
> Hi,
>
> Change the Activity class to be like below, and see if that fixes the
> rotation crash:
>
> public class Activity1 : Activity
> {
>   GLView1 view;
>   protected override void OnCreate (Bundle bundle)
>   {
>     base.OnCreate (bundle);
>
>     // Create our OpenGL view, and display it
>     view = new GLView1 (this);
>     SetContentView (view);
>   }
>
>   protected override void OnPause ()
>   {
>     base.OnPause ();
>     view.Pause ();
>   }
> }
>
>
> --****
>
> andreia****
>
> ** **
>
>
> On Fri, Nov 4, 2011 at 6:21 PM, Randy Ficker <randyfic...@gmail.com>
> wrote:
> >
> > 1. Make a fresh “Mono for Android OpenGL Application”
> >
> > 2. Deploy it to a device
> >
> > 3. Rotate the device back and forth between portrait and landscape.
> >
> > 4. Within 2-4 rotates, the app dies with this exception:
> >
> >
> >
> > I(   97:0x70) Setting rotation to 1, animFlags=0
> >
> > I(   97:0x70) Config changed: { scale=1.0 imsi=310/260 loc=en_US touch=3
> keys=1/1/2 nav=3/1 orien=2 layout=34 uiMode=17 seq=155}
> >
> > D(25138:0x6232) SurfaceDestroyed
> >
> > D(25138:0x6232) SurfaceCreated
> >
> > D(  205:0xcd) GC_EXTERNAL_ALLOC freed 123K, 48% free 3277K/6279K,
> external 6224K/6227K, paused 61ms
> >
> > E(25138:0x6251) eglMakeCurrent:1212 error 3009 (EGL_BAD_MATCH)
> >
> > I(25138:0x6251) UNHANDLED EXCEPTION: System.InvalidOperationException:
> egl.EglMakeCurrent failed: 0x3009
> >
> > I(25138:0x6251) at
> OpenTK.Platform.Android.AndroidGraphicsContext.MakeCurrent
> (OpenTK.Platform.IWindowInfo) <0x00134>
> >
> > I(25138:0x6251) at OpenTK.Platform.Utilities.CreateGraphicsContext
> (OpenTK.Graphics.GraphicsMode,OpenTK.Platform.IWindowInfo,int,int,OpenTK.Graphics.GraphicsContextFlags)
> <0x0006f>
> >
> > I(25138:0x6251) at
> OpenTK.Platform.Android.AndroidGameView.CreateFrameBuffer () <0x000a7>
> >
> > I(25138:0x6251) at OpenTK.Platform.Android.AndroidGameView.RunIteration
> () <0x0016b>
> >
> > I(25138:0x6251) at OpenTK.Platform.Android.RepeatTimerTask.Run ()
> <0x00023>
> >
> > I(25138:0x6251) at Java.Util.TimerTask.n_Run (intptr,intptr) <0x00033>
> >
> > I(25138:0x6251) at (wrapper dynamic-method)
> object.c83607bc-1f2b-4e22-b808-ffb4096c3a85 (intptr,intptr) <0x0002b>
> >
> > E(25138:0x6251)
> >
> > E(25138:0x6251) Unhandled Exception: System.InvalidOperationException:
> egl.EglMakeCurrent failed: 0x3009
> >
> > E(25138:0x6251)   at
> OpenTK.Platform.Android.AndroidGraphicsContext.MakeCurrent (IWindowInfo
> window) [0x00000] in <filename unknown>:0
> >
> > E(25138:0x6251)   at OpenTK.Platform.Utilities.CreateGraphicsContext
> (OpenTK.Graphics.GraphicsMode mode, IWindowInfo window, Int32 major, Int32
> minor, GraphicsContextFlags flags) [0x00000] in <filename unknown>:0
> >
> > E(25138:0x6251)   at
> OpenTK.Platform.Android.AndroidGameView.CreateFrameBuffer () [0x00000] in
> <filename unknown>:0
> >
> > E(25138:0x6251)   at
> OpenTK.Platform.Android.AndroidGameView.RunIteration () [0x00000] in
> <filename unknown>:0
> >
> > E(25138:0x6251)   at OpenTK.Platform.Android.RepeatTimerTask.Run ()
> [0x00000] in <filename unknown>:0
> >
> > E(25138:0x6251)   at Java.Util.TimerTask.n_Run (IntPtr jnienv, IntPtr
> native__this) [0x00000] in <filename unknown>:0
> >
> > E(25138:0x6251)   at (wrapper dynamic-method)
> object:c83607bc-1f2b-4e22-b808-ffb4096c3a85 (intptr,intptr)
> >
> > I(   97:0x61) Process OpenGLApplication6.OpenGLApplication6 (pid 25138)
> has died.
> >
> > I(   97:0x66) WIN DEATH: Window{409685a0
> OpenGLApplication6.OpenGLApplication6/openglapplication6.Activity1
> paused=false}
> >
> > I(   97:0x4492) WIN DEATH: Window{40975010 SurfaceView paused=false}
> >
> > D(   67:0x43) Process 25138 exited cleanly (1)
> >
> > I(   97:0x61) Setting rotation to 0, animFlags=1
> >
> > I(   97:0x61) Config changed: { scale=1.0 imsi=310/260 loc=en_US touch=3
> keys=1/1/2 nav=3/1 orien=1 layout=34 uiMode=17 seq=156}
> >
> > V(20325:0x4f65) surfaceCreated
> >
> > V(20325:0x4f65) surfaceChanged
> >
> >
> >
> >
> >
> > This happens 100% of the time for me.  I’m running Mono for Android
> 1.9.2, and my device is a Nexus One running 2.3.6.
> >
> >
> >
> > Is this a known bug or should I file it?  Are there any workarounds?
> >
> >
> >
> > Thanks!
> >
> > _______________________________________________
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> > Monodroid@lists.ximian.com
> >
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> >****
>
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