Hmmm, strange, this should already be fixed. Could you open a bug at bugzilla.xamarin.com with this stacktrace, please?
andreia gaita On Sat, Nov 5, 2011 at 8:40 AM, Randy Ficker <randyfic...@gmail.com> wrote: > Hi Andreia,**** > > ** ** > > Thanks for the reply. I tried calling Pause() as you suggested, but > unfortunately this did not change the behavior. The app still crashes > after a few rotates with the same error.**** > > ** ** > > *From:* monodroid-boun...@lists.ximian.com [mailto: > monodroid-boun...@lists.ximian.com] *On Behalf Of *Andreia Gaita > *Sent:* Friday, November 04, 2011 12:17 PM > *To:* Discussions related to Mono for Android > *Subject:* Re: [mono-android] Rotating OpenGL app dies with > egl.EglMakeCurrent failed: 0x3009**** > > ** ** > > Hi, > > Change the Activity class to be like below, and see if that fixes the > rotation crash: > > public class Activity1 : Activity > { > GLView1 view; > protected override void OnCreate (Bundle bundle) > { > base.OnCreate (bundle); > > // Create our OpenGL view, and display it > view = new GLView1 (this); > SetContentView (view); > } > > protected override void OnPause () > { > base.OnPause (); > view.Pause (); > } > } > > > --**** > > andreia**** > > ** ** > > > On Fri, Nov 4, 2011 at 6:21 PM, Randy Ficker <randyfic...@gmail.com> > wrote: > > > > 1. Make a fresh “Mono for Android OpenGL Application” > > > > 2. Deploy it to a device > > > > 3. Rotate the device back and forth between portrait and landscape. > > > > 4. Within 2-4 rotates, the app dies with this exception: > > > > > > > > I( 97:0x70) Setting rotation to 1, animFlags=0 > > > > I( 97:0x70) Config changed: { scale=1.0 imsi=310/260 loc=en_US touch=3 > keys=1/1/2 nav=3/1 orien=2 layout=34 uiMode=17 seq=155} > > > > D(25138:0x6232) SurfaceDestroyed > > > > D(25138:0x6232) SurfaceCreated > > > > D( 205:0xcd) GC_EXTERNAL_ALLOC freed 123K, 48% free 3277K/6279K, > external 6224K/6227K, paused 61ms > > > > E(25138:0x6251) eglMakeCurrent:1212 error 3009 (EGL_BAD_MATCH) > > > > I(25138:0x6251) UNHANDLED EXCEPTION: System.InvalidOperationException: > egl.EglMakeCurrent failed: 0x3009 > > > > I(25138:0x6251) at > OpenTK.Platform.Android.AndroidGraphicsContext.MakeCurrent > (OpenTK.Platform.IWindowInfo) <0x00134> > > > > I(25138:0x6251) at OpenTK.Platform.Utilities.CreateGraphicsContext > (OpenTK.Graphics.GraphicsMode,OpenTK.Platform.IWindowInfo,int,int,OpenTK.Graphics.GraphicsContextFlags) > <0x0006f> > > > > I(25138:0x6251) at > OpenTK.Platform.Android.AndroidGameView.CreateFrameBuffer () <0x000a7> > > > > I(25138:0x6251) at OpenTK.Platform.Android.AndroidGameView.RunIteration > () <0x0016b> > > > > I(25138:0x6251) at OpenTK.Platform.Android.RepeatTimerTask.Run () > <0x00023> > > > > I(25138:0x6251) at Java.Util.TimerTask.n_Run (intptr,intptr) <0x00033> > > > > I(25138:0x6251) at (wrapper dynamic-method) > object.c83607bc-1f2b-4e22-b808-ffb4096c3a85 (intptr,intptr) <0x0002b> > > > > E(25138:0x6251) > > > > E(25138:0x6251) Unhandled Exception: System.InvalidOperationException: > egl.EglMakeCurrent failed: 0x3009 > > > > E(25138:0x6251) at > OpenTK.Platform.Android.AndroidGraphicsContext.MakeCurrent (IWindowInfo > window) [0x00000] in <filename unknown>:0 > > > > E(25138:0x6251) at OpenTK.Platform.Utilities.CreateGraphicsContext > (OpenTK.Graphics.GraphicsMode mode, IWindowInfo window, Int32 major, Int32 > minor, GraphicsContextFlags flags) [0x00000] in <filename unknown>:0 > > > > E(25138:0x6251) at > OpenTK.Platform.Android.AndroidGameView.CreateFrameBuffer () [0x00000] in > <filename unknown>:0 > > > > E(25138:0x6251) at > OpenTK.Platform.Android.AndroidGameView.RunIteration () [0x00000] in > <filename unknown>:0 > > > > E(25138:0x6251) at OpenTK.Platform.Android.RepeatTimerTask.Run () > [0x00000] in <filename unknown>:0 > > > > E(25138:0x6251) at Java.Util.TimerTask.n_Run (IntPtr jnienv, IntPtr > native__this) [0x00000] in <filename unknown>:0 > > > > E(25138:0x6251) at (wrapper dynamic-method) > object:c83607bc-1f2b-4e22-b808-ffb4096c3a85 (intptr,intptr) > > > > I( 97:0x61) Process OpenGLApplication6.OpenGLApplication6 (pid 25138) > has died. > > > > I( 97:0x66) WIN DEATH: Window{409685a0 > OpenGLApplication6.OpenGLApplication6/openglapplication6.Activity1 > paused=false} > > > > I( 97:0x4492) WIN DEATH: Window{40975010 SurfaceView paused=false} > > > > D( 67:0x43) Process 25138 exited cleanly (1) > > > > I( 97:0x61) Setting rotation to 0, animFlags=1 > > > > I( 97:0x61) Config changed: { scale=1.0 imsi=310/260 loc=en_US touch=3 > keys=1/1/2 nav=3/1 orien=1 layout=34 uiMode=17 seq=156} > > > > V(20325:0x4f65) surfaceCreated > > > > V(20325:0x4f65) surfaceChanged > > > > > > > > > > > > This happens 100% of the time for me. I’m running Mono for Android > 1.9.2, and my device is a Nexus One running 2.3.6. > > > > > > > > Is this a known bug or should I file it? Are there any workarounds? > > > > > > > > Thanks! > > > > _______________________________________________ > > Monodroid mailing list > > Monodroid@lists.ximian.com > > > > UNSUBSCRIBE INFORMATION: > > http://lists.ximian.com/mailman/listinfo/monodroid > >**** > > _______________________________________________ > Monodroid mailing list > Monodroid@lists.ximian.com > > UNSUBSCRIBE INFORMATION: > http://lists.ximian.com/mailman/listinfo/monodroid > >
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