+1 for that.

I have all running on an S2 and it has been as smooth as. Beats my time on
windows CE a few years back...



Rob.

-----Original Message-----
From: monodroid-boun...@lists.ximian.com
[mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Tomasz Cielecki
Sent: Friday, 2 September 2011 20:17
To: st...@sharkcode.com; Discussions related to Mono for Android
Subject: Re: [mono-android] Eval unusable, how about real devices?

OK, I have just tried out the debugger on a real device (Samsung Galaxy SII)
and it is by far faster. Stepping around when debugging happens within a
second, so that is pretty good. The response time on a slower phone (HTC
Desire) is a bit longer though about 2-3 seconds per step, but it is still a
great improvement of the emulator. So I would go for it and buy a device to
debug on if you don't like to wait.

On Fri, Sep 2, 2011 at 10:10 AM, Tomasz Cielecki <tom...@ostebaronen.dk>
wrote:
> It is a fact that the Android emulator is very slow, some people talk 
> about using Android x86, which you can run in a Virtual Machine, but 
> how to use it along with MonoDroid I don't know. Has anyone tried 
> that?
>
> On Fri, Sep 2, 2011 at 7:03 AM, Steve Sharrock <st...@sharkcode.com>
wrote:
>> I use a DroidX for all testing -- much, much faster than the 
>> Emulator. I do Windows Mobile 5.0 development also and it's about the 
>> same performance when stepping thru debug code.
>>
>>
>> Steve Sharrock
>> Architecture/Design/Programming
>> www.sharkcode.com
>>
>> -----Original Message-----
>> From: monodroid-boun...@lists.ximian.com
>> [mailto:monodroid-boun...@lists.ximian.com] On Behalf Of efontana
>> Sent: Monday, August 29, 2011 9:34 AM
>> To: monodroid@lists.ximian.com
>> Subject: [mono-android] Eval unusable, how about real devices?
>>
>> I'm a registered MonoTouch owner, I want to port my app to Android, I 
>> tried the Eval for MonoDroid.
>>
>> It's totally unusable, even on my new i7 with 8 gigs of ram, the 
>> emulator is abysmal.
>>
>> So, my question is, if you use a *Real* device, what's the time like 
>> for a code change, deploy execute and hit a breakpoint?
>>
>> When trying this with the Eval, from the time I hit "Debug -> Start" 
>> till it hits the breakpoint, could be as long as 90 seconds, then 
>> single stepping goes off into the weeds.
>>
>> Does the debugger work on a real device? What's the typical turn 
>> around time?
>>
>> --
>> View this message in context:
>> http://mono-for-android.1047100.n5.nabble.com/Eval-unusable-how-about
>> -real-d
>> evices-tp4746777p4746777.html
>> Sent from the Mono for Android mailing list archive at Nabble.com.
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>
>
>
> --
> Med Venlig Hilsen / With Best Regards
> Tomasz Cielecki
> http://ostebaronen.dk
>



--
Med Venlig Hilsen / With Best Regards
Tomasz Cielecki
http://ostebaronen.dk
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