Hi Steven,

Would you explain me how you do your editing/filtering/compositing in
Y'CbCr ?
I am trying to use y4merge but i am not sure to go the right path.

Cheers

seb



Steven M. Schultz wrote:

>On Wed, 6 Jul 2005, Matto Marjanovic wrote:
>
>  
>
>>One thing though:  in the frame you sent me, about 10% of the pixels
>> are clipped in the initial conversion to R'G'B' --- these are Y'CbCr
>> values in the orginal frame which lie outside of the R'G'B' color
>> cube.  When they are clipped (projected/forced into the R'G'B' cube),
>> they will generally appear brighter (the Y' of the clipped pixel will
>> be higher than the original Y' value).
>>    
>>
>
>       The reverse also be, possibly, a problem?  When going from R'G'B'
>       to broadcast range Y'CbCr the clip/core to 16-235 and 16-240 can
>       cause luma dimming and color shifts (saturated red is particularily
>       nasty to deal with).
>
>  
>
>> be no visible transition between the frames with 'effects' and those
>> without?  Or doing the work in Y'CbCr colorspace [all non-ideal for
>> a few reasons].  Or writing tools which will handle negative R'G'B'
>>    
>>
>
>       Hmmm, that's not what I've found to be the case.  Can you elaborate
>       on why doing all the work in Y'CbCr is non-ideal?  So far I've found
>       doing the rendering/filtering/compositing/etc work in Y'CbCr format 
>       (with 10bit per sample data the math in done with 32bit floating point)
>       gives fantasically good results.
>
>       Cheers,
>       Steven Schultz
>
>
>
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