On Thursday 10 February 2005 22:35, Martin Samuelsson wrote:
> On Thursday 10 February 2005 03:19, Richard Ellis wrote:
> > On Wed, Feb 09, 2005 at 10:32:17PM +0000, John Gay wrote:
> > > Yes, but the POV-Ray team already have their hands full creating more
> > > interesting rendering effects than adding support for several
> > > non-square pixels that would only confuse everyone except us video
> > > making guys.
> >
> > You do make a valid point, and I'll concede that they very well may
> > be by far more interested in more effects than supporting non-square
> > pixel sizes.  But you'd never know unless you asked, and the fact
> > that they support interlaced frames (which technically are
> > unnecessary for computer generated, computer displayed, and printed
> > images) makes me think they might be slightly amenable to the idea.
>
> And, lo and behold; a quick search for "aspect" in the POV-Ray docs turn up
>
> the camera parameters top and right:
> > 2.3.1.1.6 Aspect Ratio
> > Together the up and right vectors define the aspect ratio (height to
> > width ratio) of the resulting image. The default values up<0,1,0> and
> > right<1.33,0,0> result in an aspect ratio of 4 to 3. This is the aspect
> > ratio of a typical computer monitor. If you wanted a tall skinny image
> > or a short wide panoramic image or a perfectly square image you
> > should adjust the up and right vectors to the appropriate proportions.
>
That covers the aspect ratio of the image, not the pixels. POV-Ray, as with 
most computer graphic programs produce images with square pixels, whereas TV 
use non-square pixels. for PAL standard, the screen is 720 X 576 pixels, for 
both wide screen (16:9) or normal (4:3), the pixels are non-square to suit. 
When I create images for wide-screen use, I set the image to 1024 X 576. 
Therefore when generating images on computer, which generates square pixels, 
the image needs the pixels scaled to suit the TV display setup.


> You might want to hold that mail until you've looked through
> http://www.povray.org/documentation/view/3.6.1/246/
>
But as I said, most video creation software deals with the same problem and 
includes tools to adjust the pixel aspect ratio, so I doubt the POV-Ray team 
would be interested in providing yet another 'wheel' to do the same thing.

Cheers,

        John Gay


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