upnp is also necessary for other multiplayer games like xbox live. it's unfortunate, but true.....
Lord Sporkton [EMAIL PROTECTED] wrote: > my point was that its a possibility, as upnp support is not standard, > whether or not that is the issue at hand can be decided from game > documentation and testing with static pat > > however thank you for the mention of the upnp daemons, i will have to > check those out. > > On 24/12/2007, Nick Gustas <[EMAIL PROTECTED]> wrote: > > johan beisser wrote: > > > On Dec 24, 2007, at 12:34 AM, Lord Sporkton wrote: > > >> > > >> i could be wrong but here is my 2 cents: > > >> > > >> ive seen something like this related to upnp, i would venture to guess > > >> your 2 friends have routers which support upnp and so far as i know > > >> openbsd does not support upnp. > > >> > > >> I would suggest either consulting the guitar hero manual or a tcpdump > > >> for the required ports for this game and try a static pat translation > > >> to your public ip. > > >> > > >> upnp allows the wii to request certain ports from the nat device be > > >> opened for it, in this case it sounds like you wii needs certain ports > > >> open to allow the server to connect to it, normally upnp would take > > >> care of it dynamically, but you dont have upnp, so you have to static > > >> assign the pat. > > > > > > > > > UPnPd for OpenBSD.. > > > > > > http://www.tateoka.org/~tate/doc/openbsd-upnp.html > > > http://miniupnp.free.fr/ > > > > > > Personally, I've yet to need anything like this. > > > > I haven't tried it with a Wii yet, but I've used miniupnp for a year or > > so now and it's worked great whenever I've needed upnp support on a pf > > firewall. Make sure you follow the documentation and add the required > > anchors to the appropriate places in your pf.conf or else you won't make > > too much progress! > > > > > > > -- > -Lawrence > -Student ID 1028219 -- "You were about to change the channel when God healed you" -- Benny Hinn