Check to make sure you are not scrubbing, scrub can cause some awful problems with multiplayer games.
Thanks, Josh On Dec 24, 2007 3:34 AM, Lord Sporkton <[EMAIL PROTECTED]> wrote: > > On 23/12/2007, scott <[EMAIL PROTECTED]> wrote: > > 1. use # tcpdump -eni pflog0 > > > > 2. if that's not revealing then post its output AND the whole pf.conf > > file. > > > > 3. in the mean time, consider rdr PASS on $IF_RR proto udp from > > $REMOTE_IP to ($IF_RR) -> $HOST_WII > > > > where PASS is in lower case inside the pf.conf (UCASE here for emphasis > > only) > > > > /S > > > > -----Original Message----- > > From: slug bait <[EMAIL PROTECTED]> > > To: misc@openbsd.org > > Subject: pf + wii > > Date: Sun, 23 Dec 2007 23:10:38 -0500 > > > > # tcpdump -ni sis1 udp > > > > > > i could be wrong but here is my 2 cents: > > ive seen something like this related to upnp, i would venture to guess > your 2 friends have routers which support upnp and so far as i know > openbsd does not support upnp. > > I would suggest either consulting the guitar hero manual or a tcpdump > for the required ports for this game and try a static pat translation > to your public ip. > > upnp allows the wii to request certain ports from the nat device be > opened for it, in this case it sounds like you wii needs certain ports > open to allow the server to connect to it, normally upnp would take > care of it dynamically, but you dont have upnp, so you have to static > assign the pat. > > Lawrence