On Tue, 15 Mar 2016, Theo de Raadt <dera...@cvs.openbsd.org> wrote:
>> > You obviously cannot make them private, because that destroys inter-
>> > terminal games, and you cannot remove the common data because it is the
>> > game status data.
>>
>> The rest of the gamedev world seems to handle this situation by
>> splitting the game into a client and a server part.
>>
>> The client handles whatever the player is supposed to witness with their
>> eyes, and communicates with the server using some network protocol. The
>> server accepts client input, executes the game logic, keeps the game
>> state, updates connected clients, and keeps scores.
>>
>> This would probably be a major rewrite for most games.
>
> You propose to start a score daemon all the time?  Yes, you do...

I didn't suggest it to be enabled by default. Administrator's choice.
Users can spawn private instances. No more dangerous than installing
openarena-server from ports.

Not a score daemon but a game server. If it's a simple daemon keeping
scores, it couldn't stop users from submitting any score they please and
thus cheating.

Reply via email to