Critically I think we need to avoid any RPC call which is an exchange or
swap in a single call. Because that's the problem, and it prevents the
client from ever owning more than one buffer. So performance bug 1253868
would remain unsolved:
https://bugs.launchpad.net/mir/+bug/1253868
Buffers need to arrive at the client asynchronously, probably inside a
MirEvent. And then you only need a single message to send them back:
rpc release_buffer(Buffer) returns (Void);
- Daniel
On 10/07/14 00:29, Kevin DuBois wrote:
Alberto pointed out a gap in my suggestion #2/#6, which is that the
client wouldn't have a way of getting ownership of the additional
buffers. So maybe that idea (#2/#6) should become:
rpc exchange_buffer(Buffer) returns (Buffer)
rpc allocate_additional_buffer(Void) returns (Buffer)
rpc remove_additional_buffer(Buffer) returns (Void)
This still would have the submission happen on the exchange call, but
make additional buffer allocations more explicit than the #5 idea.
On Wed, Jul 9, 2014 at 12:04 PM, Kevin DuBois
<kevin.dub...@canonical.com <mailto:kevin.dub...@canonical.com>> wrote:
Attempting to steer the convo more towards the near term (kgunn's
"First"), I'm just trying to make sure that the protocol change is
somewhat forward-looking without wading into changing the buffer
distribution/swapping system too much.
Trying to distil the potential directions suggested a bit more:
#1 what we currently have:
rpc next_buffer(SurfaceId) returns (Buffer)
#2 what I've proposed:
rpc exchange_buffer(Buffer) returns (Buffer)
#3 "push buffers", the server pushes out buffers to the clients
#4 multiple buffers owned by the client/client allocated buffers
now,
#3 and #4 are interesting and potentially beneficial, but outside
the scope of what I want to accomplish [1] with the optimization I'm
aiming for. Its good to future-proof the protocol for when/if we
decide to experiment.
#3 strikes me as something I'd want to avoid (especially in the near
term), because when you're pushing buffers to the client, the server
is 'driving' the activity of the client processes, which seems
strange. Now, I'd be fine with the client /making a request/ and
then getting the buffer back asynchronously, but couldn't think of
an advantage to this.
I think #4 could be accommodated by having idea #5:
#5
rpc next_buffer(SurfaceId) returns (Buffer);
rpc submit_buffer(Buffer) returns (Void);
or supplementing idea #2 to make idea #6 (in the future)
rpc exchange_buffer(Buffer) returns (Buffer)
rpc request_client_buffer_count(int) returns (Void)
Effectively, #5 removes the implicit release of the client buffer,
making the submission of the filled buffer explicit. This seems a
bit less nice to me than #2/#6 from an RAII mindset, so I think I
still prefer #2 with a future expansion to #6 for multiple client
buffers.
So I guess #2/#6 or #5 are fine for my immediate purposes, and both
seem acceptible at the current time, and have some forward-thinking
in them. Interested if others share my slight preference for #2/#6
[1]
My aim is to let the android platform's clients delay waiting for
the gpu to finish with the buffer. It lets the client pass the fence
and the uncompleted buffer back to the server without waiting, and
requires that the fences are waited upon in the compositon pass.
About a year or so ago, doing something similar with internal
clients in the first landing of unity, we saw some noticeable
performance improvements that makes us think this would be useful in
the USC/unity8 setup we have now.
On Wed, Jul 9, 2014 at 11:39 AM, Kevin Gunn
<kevin.g...@canonical.com <mailto:kevin.g...@canonical.com>> wrote:
First
Not sure we're still on topic necessarily wrt changing from id's
to fd's
do we need to conflate that with the double/triple buffering topic ?
let's answer this first...
Second
while we're at it :) triple buffering isn't always a win. In the
case of small, frequent renders (as an example "8x8 pixel square
follow my finger") you'll have potentially 2 extra buffers that
need their 16ms of fame on the screen in the queue, 1 at session
server, 1 at system server. Which can look a little laggy. I'm
willing to say in the same breath though, that this may be
lunatic fringe. The win for the triple buffering case is likely
more common, which is spikey render times (14+ms) amongst more
normal render times (9-12ms)
+1 on giving empty buffers back to the clients to allow them to
have a "queue" of empty buffers at their disposal (i'm not sure
if RAOF is correct or duflu in that its "synchronously waiting
for a round trip every swap"...can we already have an empty
buffer queue on the client side ?)
On Wed, Jul 9, 2014 at 4:35 AM, Daniel van Vugt
<daniel.van.v...@canonical.com
<mailto:daniel.van.v...@canonical.com>> wrote:
Forgive me for rambling on but I just had an important
realisation...
Our current desire to get back to double buffering is only
because the Mir protocol is synchronously waiting for a
round trip every swap, and somehow I thought that the buffer
queue length affected time spent in the ready_to_composite
state. Now I'm not so sure that's true.
If we changed the protocol to implement parallelism, then in
theory, keeping triple buffering with a fancy zero-latency
swap buffers should perform better than the current protocol
that has to wait for a round trip.
I cannot remember why I thought the length of the buffer
queue affected the time from client-rendering to
server-compositing. Perhaps we really do need to keep
triple-buffering always-on so that the performance gain of a
zero-latency client swap-buffers can be achieved...
In summary, I'm back to thinking any protocol change from
next_buffer() needs to support parallelism and not be so
synchronous.
- Daniel
On 09/07/14 16:08, Daniel van Vugt wrote:
Oops. I keep forgetting that the new BufferQueue
disallows the
compositor to own less than one buffer, so there would
no longer be any
benefit to double buffered clients from a more
concurrent protocol :(
Maybe Kevin's suggestion is just fine then. So long as
the server is
able to figure out the surface(Id) from the Buffer struct.
On 09/07/14 15:41, Daniel van Vugt wrote:
Note that we're working on making double-buffering
the default again and
triple the exception. In that case fixing LP:
#1253868 may seem
pointless, but it is surprisingly still relevant.
Because a fully
parallelized design would significantly speed up
double buffering too...
client swap buffers would no longer have to wait for
a round-trip before
returning and would instead be almost instant.
On 09/07/14 10:00, Daniel van Vugt wrote:
Sounds better to just pass buffers around
although I'm not keen on any
change that doesn't make progress on the
performance bottleneck LP:
#1253868. The bottleneck is the
swapping/exchanging approach which
limits the client to holding only one buffer, so
I don't think it's a
good idea for new designs to still have that
problem.
In order to improve parallelism per LP: #1253868
you'd really have to
receive new buffers as soon as they're free,
which means getting them as
MirEvents. Then you only need an RPC function to
release them back to
the server:
rpc release_buffer(Buffer) returns (Void);
Keep in mind the inter-process communication is
the bottleneck here. If
you allow a context switch between the server
and client then that's
half to one millisecond (see mirping) per RPC
round trip. More than
double that for nested servers and you see the
protocol delay could be a
significant factor. So I think any protocol
enhancement should have
parallelism designed in.
I also think we need to be careful about not
landing any protocol
changes to RTM candidate series' 0.4-0.5, so the
foundation for RTM is
maximally mature (albeit not yet optimal).
- Daniel
On 08/07/14 21:10, Kevin DuBois wrote:
Hello mir team,
In order to get the next buffer for the
client, we currently have:
rpc next_buffer(SurfaceId) returns (Buffer);
which is problematic for me in working on
[1] because this implicitly
releases the buffer from the client side,
whereas in working on that
performance improvement, I have to send a fd
back to the server. So I
was thinking of adding an rpc method more like:
rpc exchange_buffer(Buffer) returns (Buffer);
This would be sufficient to pass the fd
fence back, and the buffer
id in
the Buffer protocol message would be
sufficient for the server to
figure
out which surface has sent back its buffer.
(given the global buffer
id's we're using)
This does not address the problem noted in:
https://bugs.launchpad.net/__mir/+bug/1253868
<https://bugs.launchpad.net/mir/+bug/1253868>
but I think that might be better addressed
by having an exchange type
rpc call (explicit or implicit) and
negotiating/increasing how many
buffers the client owns somehow else.
This seems like something that could have
diverse opinions, so I'm
hoping to get some input on the protocol
change here first.
Thanks!
Kevin
[1]
https://blueprints.launchpad.__net/ubuntu/+spec/client-1410-__mir-performance
<https://blueprints.launchpad.net/ubuntu/+spec/client-1410-mir-performance>
item:
"[kdub] fencing improvements for clients add
the ipc plumbing"
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