On 11/18/2015 01:31 AM, Fredrik Höglund wrote:
On Tuesday 17 November 2015, Tapani Pälli wrote:
On 11/16/2015 08:55 AM, Tapani Pälli wrote:
On 11/13/2015 07:18 PM, Fredrik Höglund wrote:
On Friday 13 November 2015, Tapani Pälli wrote:
Patch adds additional mask for tracking which vertex buffer bindings
are set. This array can be directly compared to which vertex arrays
are enabled and should match when drawing.
Fixes following CTS tests:
ES31-CTS.draw_indirect.negative-noVBO-arrays
ES31-CTS.draw_indirect.negative-noVBO-elements
Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
src/mesa/main/api_validate.c | 13 +++++++++++++
src/mesa/main/mtypes.h | 3 +++
src/mesa/main/varray.c | 5 +++++
3 files changed, 21 insertions(+)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index a490189..e82e89a 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -710,6 +710,19 @@ valid_draw_indirect(struct gl_context *ctx,
return GL_FALSE;
}
+ /* From OpenGL ES 3.1 spec. section 10.5:
+ * "An INVALID_OPERATION error is generated if zero is bound to
+ * VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
+ * vertex array."
+ *
+ * Here we check that vertex buffer bindings match with enabled
+ * vertex arrays.
+ */
+ if (ctx->Array.VAO->_Enabled != ctx->Array.VAO->VertexBindingMask) {
This test only works when the enabled vertex arrays are associated with
their default vertex buffer binding points.
Could you open up this more, is there some existing test or app that
would do this? Would be great for testing purposes, all the indirect
draw rendering CTS tests pass with this change.
Sorry, the question does not make sense. What I meant is that do you
know some app that would fail this test to help debugging/fixing the issue?
No, but the following example should trigger the problem:
/* Enable arrays 0 and 1 */
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
/* Make both arrays use VBO binding point #0 */
glVertexAttribBinding(0, 0);
glVertexAttribBinding(1, 0);
/* Bind a buffer object to VBO binding point #0 */
glBindVertexBuffer(0, ...);
/* Bind a draw indirect buffer */
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, ...);
/* This call will now generate an INVALID_OPERATION error since
* no buffer is bound to VBO binding point #1, even though none
* of the enabled arrays use it.
*/
glDrawArraysIndirect(...);
Thanks, I'll try to reproduce with a test and fix this issue.
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
+ return GL_FALSE;
+ }
+
if (!_mesa_valid_prim_mode(ctx, mode, name))
return GL_FALSE;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 4efdf1e..6c6187f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1419,6 +1419,9 @@ struct gl_vertex_array_object
/** Vertex buffer bindings */
struct gl_vertex_buffer_binding VertexBinding[VERT_ATTRIB_MAX];
+ /** Mask indicating which binding points are set. */
+ GLbitfield64 VertexBindingMask;
+
/** Mask of VERT_BIT_* values indicating which arrays are
enabled */
GLbitfield64 _Enabled;
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 887d0c0..0a94c5a 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -174,6 +174,11 @@ bind_vertex_buffer(struct gl_context *ctx,
binding->Offset = offset;
binding->Stride = stride;
+ if (vbo == ctx->Shared->NullBufferObj)
+ vao->VertexBindingMask &= ~VERT_BIT(index);
+ else
+ vao->VertexBindingMask |= VERT_BIT(index);
+
vao->NewArrays |= binding->_BoundArrays;
}
}
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