On Monday, November 16, 2015 08:44:18 AM Tapani Pälli wrote: > Fixes issues with tessellation builtin variables since precision was > introduced to IR with commit f84bc57d7dc02fceb805803131426c791eadeff9. > > Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> > --- > src/glsl/builtin_variables.cpp | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp > index b06c1bc..b927d50 100644 > --- a/src/glsl/builtin_variables.cpp > +++ b/src/glsl/builtin_variables.cpp > @@ -327,6 +327,7 @@ per_vertex_accumulator::add_field(int slot, const > glsl_type *type, > this->fields[this->num_fields].centroid = 0; > this->fields[this->num_fields].sample = 0; > this->fields[this->num_fields].patch = 0; > + this->fields[this->num_fields].precision = GLSL_PRECISION_NONE; > this->num_fields++; > } > >
Thanks, Tapani! Patch 1 is: Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> I verified that it fixes my problem as well. I figured it was something trivial like that :)
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