Fixes issues with tessellation builtin variables since precision was introduced to IR with commit f84bc57d7dc02fceb805803131426c791eadeff9.
Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> --- src/glsl/builtin_variables.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index b06c1bc..b927d50 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -327,6 +327,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type, this->fields[this->num_fields].centroid = 0; this->fields[this->num_fields].sample = 0; this->fields[this->num_fields].patch = 0; + this->fields[this->num_fields].precision = GLSL_PRECISION_NONE; this->num_fields++; } -- 2.4.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev