Just two minor nits below.

On 11/10/2015 07:34 PM, Dave Airlie wrote:
From: Dave Airlie <airl...@redhat.com>

This should fix the getteximage-depth test that currently asserts.

I was hitting problem with virgl as well in this area.

This moves the 1D array handling code to a single place.

Signed-off-by: Dave Airlie <airl...@redhat.com>
---
  src/mesa/main/texgetimage.c | 24 +++++++++---------------
  1 file changed, 9 insertions(+), 15 deletions(-)

diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 945890a..200d1ca 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -88,12 +88,6 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
        return;
     }

-   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
-      depth = height;
-      height = 1;
-   }
-
-   assert(zoffset + depth <= texImage->Depth);
     for (img = 0; img < depth; img++) {
        GLubyte *srcMap;
        GLint srcRowStride;
@@ -141,7 +135,6 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint 
dimensions,
     assert(type == GL_UNSIGNED_INT_24_8 ||
            type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);

-   assert(zoffset + depth <= texImage->Depth);
     for (img = 0; img < depth; img++) {
        GLubyte *srcMap;
        GLint rowstride;
@@ -233,7 +226,6 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
  {
     GLint img, row;

-   assert(zoffset + depth <= texImage->Depth);
     for (img = 0; img < depth; img++) {
        GLubyte *srcMap;
        GLint rowstride;
@@ -431,13 +423,6 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint 
dimensions,
     bool needsRebase;
     void *rgba = NULL;

-   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
-      depth = height;
-      height = 1;
-      zoffset = yoffset;
-      yoffset = 0;
-   }
-
     /* Depending on the base format involved we may need to apply a rebase
      * transform (for example: if we download to a Luminance format we want
      * G=0 and B=0).
@@ -737,6 +722,15 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx,
        pixels = ADD_POINTERS(buf, pixels);
     }


I'd probably put a comment on this conditional saying something like

/* for all array textures, the Z axis selects the layer */

+   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
+      depth = height;
+      height = 1;
+      zoffset = yoffset;
+      yoffset = 0;
+      assert(zoffset + depth <= texImage->Height);
+   } else
+      assert(zoffset + depth <= texImage->Depth);

I like seeing braces on the else clause to match the if clause.

Reviewed-by: Brian Paul <bri...@vmware.com>


+
     if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth,
                        format, type, pixels, texImage)) {
        /* all done */


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