Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> On 11/10/2015 06:34 PM, Dave Airlie wrote: > From: Dave Airlie <airl...@redhat.com> > > This should fix the getteximage-depth test that currently asserts. > > I was hitting problem with virgl as well in this area. > > This moves the 1D array handling code to a single place. > > Signed-off-by: Dave Airlie <airl...@redhat.com> > --- > src/mesa/main/texgetimage.c | 24 +++++++++--------------- > 1 file changed, 9 insertions(+), 15 deletions(-) > > diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c > index 945890a..200d1ca 100644 > --- a/src/mesa/main/texgetimage.c > +++ b/src/mesa/main/texgetimage.c > @@ -88,12 +88,6 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions, > return; > } > > - if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { > - depth = height; > - height = 1; > - } > - > - assert(zoffset + depth <= texImage->Depth); > for (img = 0; img < depth; img++) { > GLubyte *srcMap; > GLint srcRowStride; > @@ -141,7 +135,6 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint > dimensions, > assert(type == GL_UNSIGNED_INT_24_8 || > type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); > > - assert(zoffset + depth <= texImage->Depth); > for (img = 0; img < depth; img++) { > GLubyte *srcMap; > GLint rowstride; > @@ -233,7 +226,6 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, > { > GLint img, row; > > - assert(zoffset + depth <= texImage->Depth); > for (img = 0; img < depth; img++) { > GLubyte *srcMap; > GLint rowstride; > @@ -431,13 +423,6 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint > dimensions, > bool needsRebase; > void *rgba = NULL; > > - if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { > - depth = height; > - height = 1; > - zoffset = yoffset; > - yoffset = 0; > - } > - > /* Depending on the base format involved we may need to apply a rebase > * transform (for example: if we download to a Luminance format we want > * G=0 and B=0). > @@ -737,6 +722,15 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx, > pixels = ADD_POINTERS(buf, pixels); > } > > + if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { > + depth = height; > + height = 1; > + zoffset = yoffset; > + yoffset = 0; > + assert(zoffset + depth <= texImage->Height); > + } else > + assert(zoffset + depth <= texImage->Depth); > + > if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth, > format, type, pixels, texImage)) { > /* all done */ >
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