This patch is Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
On 11/05/2015 06:47 PM, Ryan Houdek wrote: > This adds a state for the maximum dual source draw variables available > and the variable for determining if the extension has been enabled > in the program shaders. > --- > src/glsl/glsl_parser_extras.cpp | 3 +++ > src/glsl/glsl_parser_extras.h | 5 +++++ > 2 files changed, 8 insertions(+) > > diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp > index 14cb9fc..31c0319 100644 > --- a/src/glsl/glsl_parser_extras.cpp > +++ b/src/glsl/glsl_parser_extras.cpp > @@ -102,6 +102,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct > gl_context *_ctx, > > this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; > > + this->Const.MaxDualSourceDrawBuffers = > ctx->Const.MaxDualSourceDrawBuffers; > + > /* 1.50 constants */ > this->Const.MaxVertexOutputComponents = > ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; > this->Const.MaxGeometryInputComponents = > ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents; > @@ -643,6 +645,7 @@ static const _mesa_glsl_extension > _mesa_glsl_supported_extensions[] = { > EXT(AMD_shader_trinary_minmax, true, false, dummy_true), > EXT(AMD_vertex_shader_layer, true, false, > AMD_vertex_shader_layer), > EXT(AMD_vertex_shader_viewport_index, true, false, > AMD_vertex_shader_viewport_index), > + EXT(EXT_blend_func_extended, false, true, > ARB_blend_func_extended), > EXT(EXT_draw_buffers, false, true, dummy_true), > EXT(EXT_separate_shader_objects, false, true, dummy_true), > EXT(EXT_shader_integer_mix, true, true, > EXT_shader_integer_mix), > diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h > index b54c535..7dd9477 100644 > --- a/src/glsl/glsl_parser_extras.h > +++ b/src/glsl/glsl_parser_extras.h > @@ -375,6 +375,9 @@ struct _mesa_glsl_parse_state { > /* ARB_draw_buffers */ > unsigned MaxDrawBuffers; > > + /* ARB_blend_func_extended */ > + unsigned MaxDualSourceDrawBuffers; > + > /* 3.00 ES */ > int MinProgramTexelOffset; > int MaxProgramTexelOffset; > @@ -588,6 +591,8 @@ struct _mesa_glsl_parse_state { > bool AMD_vertex_shader_layer_warn; > bool AMD_vertex_shader_viewport_index_enable; > bool AMD_vertex_shader_viewport_index_warn; > + bool EXT_blend_func_extended_enable; > + bool EXT_blend_func_extended_warn; > bool EXT_draw_buffers_enable; > bool EXT_draw_buffers_warn; > bool EXT_separate_shader_objects_enable; > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev