--- src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 410 ++++++++++++++++++++++++++++- src/mesa/state_tracker/st_glsl_to_tgsi.h | 5 + src/mesa/state_tracker/st_program.c | 118 +++++++-- src/mesa/state_tracker/st_program.h | 6 + 4 files changed, 520 insertions(+), 19 deletions(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index f481e89..fbc598e 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -35,6 +35,9 @@ #include "glsl_parser_extras.h" #include "ir_optimization.h" +#include "nir.h" +#include "glsl_to_nir.h" + #include "main/errors.h" #include "main/shaderobj.h" #include "main/uniforms.h" @@ -5486,9 +5489,9 @@ out: * generating Mesa IR. */ static struct gl_program * -get_mesa_program(struct gl_context *ctx, - struct gl_shader_program *shader_program, - struct gl_shader *shader) +get_mesa_program_tgsi(struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_shader *shader) { glsl_to_tgsi_visitor* v; struct gl_program *prog; @@ -5680,6 +5683,396 @@ get_mesa_program(struct gl_context *ctx, return prog; } +/* TODO dup'd from brw_vec4_vistor.cpp.. what should we do? */ +static int +type_size_vec4(const struct glsl_type *type) +{ + unsigned int i; + int size; + + switch (type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_BOOL: + if (type->is_matrix()) { + return type->matrix_columns; + } else { + /* Regardless of size of vector, it gets a vec4. This is bad + * packing for things like floats, but otherwise arrays become a + * mess. Hopefully a later pass over the code can pack scalars + * down if appropriate. + */ + return 1; + } + case GLSL_TYPE_ARRAY: + assert(type->length > 0); + return type_size_vec4(type->fields.array) * type->length; + case GLSL_TYPE_STRUCT: + size = 0; + for (i = 0; i < type->length; i++) { + size += type_size_vec4(type->fields.structure[i].type); + } + return size; + case GLSL_TYPE_SUBROUTINE: + return 1; + + case GLSL_TYPE_SAMPLER: + /* Samplers take up no register space, since they're baked in at + * link time. + */ + return 0; + case GLSL_TYPE_ATOMIC_UINT: + return 0; + case GLSL_TYPE_IMAGE: +// return DIV_ROUND_UP(BRW_IMAGE_PARAM_SIZE, 4); + case GLSL_TYPE_VOID: + case GLSL_TYPE_DOUBLE: + case GLSL_TYPE_ERROR: + case GLSL_TYPE_INTERFACE: + unreachable("not reached"); + } + + return 0; +} + +/* Depending on PIPE_CAP_TGSI_TEXCOORD (st->needs_texcoord_semantic) we + * may need to fix up varying slots so the glsl->nir path is aligned + * with the anything->tgsi->nir path. + */ +static void +st_nir_fixup_varying_slots(struct st_context *st, struct exec_list *var_list) +{ + if (st->needs_texcoord_semantic) + return; + + nir_foreach_variable(var, var_list) { + if (var->data.location >= VARYING_SLOT_VAR0) { + var->data.location += 9; + } else if ((var->data.location >= VARYING_SLOT_TEX0) && + (var->data.location <= VARYING_SLOT_TEX7)) { + var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0; + } + } +} + +/* input location assignment for VS inputs must be handled specially, so + * that it is aligned w/ st's vbo state. + * (This isn't the case with, for ex, FS inputs, which only need to agree + * on varying-slot w/ the VS outputs) + */ +static void +st_nir_assign_vs_in_locations(struct gl_program *prog, + struct exec_list *var_list, unsigned *size) +{ + unsigned attr, num_inputs = 0; + unsigned input_to_index[VERT_ATTRIB_MAX] = {0}; + + /* TODO de-duplicate w/ similar code in st_translate_vertex_program()? */ + for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { + if ((prog->InputsRead & BITFIELD64_BIT(attr)) != 0) { + input_to_index[attr] = num_inputs; + num_inputs++; + if ((prog->DoubleInputsRead & BITFIELD64_BIT(attr)) != 0) { + /* add placeholder for second part of a double attribute */ + num_inputs++; + } + } + } + + *size = 0; + nir_foreach_variable(var, var_list) { + attr = var->data.location; + assert(attr < ARRAY_SIZE(input_to_index)); + var->data.driver_location = input_to_index[attr]; + (*size)++; + } +} + +static void +st_nir_assign_uniform_locations(struct gl_program *prog, + struct exec_list *uniform_list, unsigned *size) +{ + int max = 0; + int shaderidx = 0; + + nir_foreach_variable(uniform, uniform_list) { + int loc; + + if (uniform->type->is_sampler()) { + loc = shaderidx++; + uniform->data.location = loc; /* this should match resulting sampler idx */ + } else if (strncmp(uniform->name, "gl_", 3) == 0) { + const gl_state_index *const stateTokens = (gl_state_index *)uniform->state_slots[0].tokens; + /* This state reference has already been setup by ir_to_mesa, but we'll + * get the same index back here. + */ + loc = _mesa_add_state_reference(prog->Parameters, stateTokens); + } else { + loc = _mesa_lookup_parameter_index(prog->Parameters, -1, uniform->name); + } + + /* is there a better way to do this? If we have something like: + * + * struct S { + * float f; + * vec4 v; + * }; + * uniform S color; + * + * Then what we get in prog->Parameters looks like: + * + * 0: Name=color.f, Type=6, DataType=1406, Size=1 + * 1: Name=color.v, Type=6, DataType=8b52, Size=4 + * + * So the name doesn't match up and _mesa_lookup_parameter_index() + * fails. In this case just find the first matching "color.*".. + */ + if (loc < 0) { + int namelen = strlen(uniform->name); + for (unsigned i = 0; i < prog->Parameters->NumParameters; i++) { + struct gl_program_parameter *p = &prog->Parameters->Parameters[i]; + if ((strncmp(p->Name, uniform->name, namelen) == 0) && + (p->Name[namelen] == '.')) { + loc = i; + break; + } + } + } + + uniform->data.driver_location = loc; + if (!uniform->type->is_sampler()) + max = MAX2(max, loc + type_size_vec4(uniform->type)); + } + *size = max; +} + +static struct gl_program * +get_mesa_program_nir(struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_shader *shader) +{ + struct gl_program *prog; + GLenum target = _mesa_shader_stage_to_program(shader->Stage); + + validate_ir_tree(shader->ir); + + prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name); + if (!prog) + return NULL; + + prog->Parameters = _mesa_new_parameter_list(); + + _mesa_copy_linked_program_data(shader->Stage, shader_program, prog); + _mesa_generate_parameters_list_for_uniforms(shader_program, shader, + prog->Parameters); + +// /* Remove reads from output registers. */ +// lower_output_reads(shader->Stage, shader->ir); + + /* Make a pass over the IR to add state references for any built-in + * uniforms that are used. This has to be done now (during linking). + * Code generation doesn't happen until the first time this shader is + * used for rendering. Waiting until then to generate the parameters is + * too late. At that point, the values for the built-in uniforms won't + * get sent to the shader. + */ + foreach_in_list(ir_instruction, node, shader->ir) { + ir_variable *var = node->as_variable(); + + if ((var == NULL) || (var->data.mode != ir_var_uniform) || + (strncmp(var->name, "gl_", 3) != 0)) + continue; + + const ir_state_slot *const slots = var->get_state_slots(); + assert(slots != NULL); + + for (unsigned int i = 0; i < var->get_num_state_slots(); i++) { + _mesa_add_state_reference(prog->Parameters, + (gl_state_index *) slots[i].tokens); + } + } + + if (ctx->_Shader->Flags & GLSL_DUMP) { + _mesa_log("\n"); + _mesa_log("GLSL IR for linked %s program %d:\n", + _mesa_shader_stage_to_string(shader->Stage), + shader_program->Name); + _mesa_print_ir(_mesa_get_log_file(), shader->ir, NULL); + _mesa_log("\n\n"); + } + + prog->Instructions = NULL; + prog->NumInstructions = 0; + + do_set_program_inouts(shader->ir, prog, shader->Stage); + + prog->SamplersUsed = shader->active_samplers; + prog->ShadowSamplers = shader->shadow_samplers; + _mesa_update_shader_textures_used(shader_program, prog); + + _mesa_reference_program(ctx, &shader->Program, prog); + + + /* This has to be done last. Any operation the can cause + * prog->ParameterValues to get reallocated (e.g., anything that adds a + * program constant) has to happen before creating this linkage. + */ + _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters); + + struct st_vertex_program *stvp; + struct st_fragment_program *stfp; + + switch (shader->Type) { + case GL_VERTEX_SHADER: + stvp = (struct st_vertex_program *)prog; + stvp->shader_program = shader_program; + break; + case GL_FRAGMENT_SHADER: + stfp = (struct st_fragment_program *)prog; + stfp->shader_program = shader_program; + break; + default: + assert(!"should not be reached"); + return NULL; + } + + return prog; +} + + +/* TODO probably get this from pipe_screen? + * NOTE we need this to not be on the stack, so it doesn't go away when + * get_mesa_program_nir() returns.. or just allow pipe driver to supply.. + */ +static nir_shader_compiler_options nir_options; + +// XXX move this! +extern "C" { +nir_shader * +st_glsl_to_nir(struct st_context *st, struct gl_program *prog, + struct gl_shader_program *shader_program, + gl_shader_stage stage) +{ + nir_shader *nir; + + if (prog->nir) + return prog->nir; + + // XXX get from pipe_screen? Or just let pipe driver provide? + nir_options.lower_fpow = true; + nir_options.lower_fsat = true; + nir_options.lower_scmp = true; + nir_options.lower_flrp = true; + nir_options.lower_ffract = true; + nir_options.native_integers = true; + + nir = glsl_to_nir(shader_program, stage, &nir_options); + prog->nir = nir; + + nir_validate_shader(nir); + + nir_print_shader(nir, _mesa_get_log_file()); + + nir_lower_global_vars_to_local(nir); + nir_validate_shader(nir); + + nir_split_var_copies(nir); + nir_lower_var_copies(nir); + nir_validate_shader(nir); + + /* fragment shaders may need : */ + if (stage == MESA_SHADER_FRAGMENT) { + static const gl_state_index wposTransformState[STATE_LENGTH] = { + STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM + }; + nir_lower_wpos_ytransform_options wpos_options = {0}; + struct pipe_screen *pscreen = st->pipe->screen; + + memcpy(wpos_options.state_tokens, wposTransformState, + sizeof(wpos_options.state_tokens)); + wpos_options.fs_coord_origin_upper_left = + pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT); + wpos_options.fs_coord_origin_lower_left = + pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT); + wpos_options.fs_coord_pixel_center_integer = + pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER); + wpos_options.fs_coord_pixel_center_half_integer = + pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER); + + if (nir_lower_wpos_ytransform(nir, &wpos_options)) { + _mesa_add_state_reference(prog->Parameters, wposTransformState); + } + } + + if (stage == MESA_SHADER_VERTEX) { + /* Needs special handling so drvloc matches the vbo state: */ + st_nir_assign_vs_in_locations(prog, &nir->inputs, &nir->num_inputs); + nir_assign_var_locations(&nir->outputs, + &nir->num_outputs, + type_size_vec4); + st_nir_fixup_varying_slots(st, &nir->outputs); + } else if (stage == MESA_SHADER_FRAGMENT) { + nir_assign_var_locations(&nir->inputs, + &nir->num_inputs, + type_size_vec4); + st_nir_fixup_varying_slots(st, &nir->inputs); + nir_assign_var_locations(&nir->outputs, + &nir->num_outputs, + type_size_vec4); + } else { + unreachable("invalid shader type for tgsi bypass\n"); + } + + st_nir_assign_uniform_locations(prog, &nir->uniforms, &nir->num_uniforms); + + nir_lower_system_values(nir); + nir_lower_io(nir, nir_var_all, type_size_vec4); + nir_lower_samplers(nir, NULL); + nir_validate_shader(nir); + + // XXX do we need anything else from brw_create_nir().. and what + // is best way to split up which things should be here vs driver? + // currently just trying to make the result here similar to what + // we get from tgsi_to_nir().. so lower_io, etc.. + + // XXX new flag, probably? + if (st->ctx->_Shader->Flags & GLSL_DUMP) { + _mesa_log("\n"); + _mesa_log("NIR IR for linked %s program %d:\n", + _mesa_shader_stage_to_string(stage), + shader_program->Name); + nir_print_shader(nir, _mesa_get_log_file()); + _mesa_log("\n\n"); + } + + return nir; +} +} + +static struct gl_program * +get_mesa_program(struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_shader *shader) +{ + struct pipe_screen *pscreen = ctx->st->pipe->screen; + unsigned ptarget = st_shader_stage_to_ptarget(shader->Stage); + enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir) + pscreen->get_shader_param(pscreen, ptarget, PIPE_SHADER_CAP_PREFERRED_IR); + if (preferred_ir == PIPE_SHADER_IR_NIR) { + /* TODO only for GLSL VS/FS for now: */ + switch (shader->Type) { + case GL_VERTEX_SHADER: + case GL_FRAGMENT_SHADER: + return get_mesa_program_nir(ctx, shader_program, shader); + default: + break; + } + } + return get_mesa_program_tgsi(ctx, shader_program, shader); +} + + extern "C" { static void @@ -5880,9 +6273,18 @@ st_translate_stream_output_info(glsl_to_tgsi_visitor *glsl_to_tgsi, const GLuint outputMapping[], struct pipe_stream_output_info *so) { - unsigned i; struct gl_transform_feedback_info *info = &glsl_to_tgsi->shader_program->LinkedTransformFeedback; + st_translate_stream_output_info2(info, outputMapping, so); +} + +/* TODO better name, and split out into own patch.. */ +void +st_translate_stream_output_info2(struct gl_transform_feedback_info *info, + const GLuint outputMapping[], + struct pipe_stream_output_info *so) +{ + unsigned i; for (i = 0; i < info->NumOutputs; i++) { so->output[i].register_index = diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.h b/src/mesa/state_tracker/st_glsl_to_tgsi.h index 729295b..1986025 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.h +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.h @@ -63,6 +63,11 @@ st_translate_stream_output_info(struct glsl_to_tgsi_visitor *glsl_to_tgsi, const GLuint outputMapping[], struct pipe_stream_output_info *so); +void +st_translate_stream_output_info2(struct gl_transform_feedback_info *info, + const GLuint outputMapping[], + struct pipe_stream_output_info *so); + extern const unsigned _mesa_sysval_to_semantic[SYSTEM_VALUE_MAX]; #ifdef __cplusplus diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 75ccaf2..d2e4627 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -38,6 +38,9 @@ #include "program/prog_print.h" #include "program/programopt.h" +#include "nir.h" +#include "nir/nir_emulate.h" + #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_shader_tokens.h" @@ -70,8 +73,14 @@ delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv) if (vpv->draw_shader) draw_delete_vertex_shader( st->draw, vpv->draw_shader ); - if (vpv->tgsi.tokens) - ureg_free_tokens(vpv->tgsi.tokens); + if (vpv->tgsi.ir == PIPE_SHADER_IR_NIR) { +/* TODO until nir_clone(): + ralloc_free(vpv->tgsi.nir); + */ + } else { + if (vpv->tgsi.tokens) + ureg_free_tokens(vpv->tgsi.tokens); + } free( vpv ); } @@ -95,7 +104,12 @@ st_release_vp_variants( struct st_context *st, stvp->variants = NULL; - if (stvp->tgsi.tokens) { + if (stvp->tgsi.ir == PIPE_SHADER_IR_NIR) { +/* + ralloc_free(stvp->tgsi.nir); + stvp->tgsi.nir = NULL; + */ + } else if (stvp->tgsi.tokens) { tgsi_free_tokens(stvp->tgsi.tokens); stvp->tgsi.tokens = NULL; } @@ -134,7 +148,12 @@ st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp) stfp->variants = NULL; - if (stfp->tgsi.tokens) { + if (stfp->tgsi.ir == PIPE_SHADER_IR_NIR) { +/* + ralloc_free(stfp->tgsi.nir); + stfp->tgsi.nir = NULL; + */ + } else if (stfp->tgsi.tokens) { ureg_free_tokens(stfp->tgsi.tokens); stfp->tgsi.tokens = NULL; } @@ -251,6 +270,11 @@ st_release_tep_variants(struct st_context *st, struct st_tesseval_program *sttep } } +// XXX +nir_shader * +st_glsl_to_nir(struct st_context *st, struct gl_program *prog, + struct gl_shader_program *shader_program, + gl_shader_stage stage); /** * Translate a vertex program. @@ -388,9 +412,23 @@ st_translate_vertex_program(struct st_context *st, output_semantic_name[num_outputs] = TGSI_SEMANTIC_EDGEFLAG; output_semantic_index[num_outputs] = 0; - if (!stvp->glsl_to_tgsi) + if (!stvp->glsl_to_tgsi && !stvp->shader_program) _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT); + if (stvp->shader_program) { + nir_shader *nir = st_glsl_to_nir(st, &stvp->Base.Base, + stvp->shader_program, + MESA_SHADER_VERTEX); + + stvp->tgsi.ir = PIPE_SHADER_IR_NIR; + stvp->tgsi.nir = nir; + + st_translate_stream_output_info2(&stvp->shader_program->LinkedTransformFeedback, + stvp->result_to_output, + &stvp->tgsi.stream_output); + return true; + } + ureg = ureg_create_with_screen(TGSI_PROCESSOR_VERTEX, st->pipe->screen); if (ureg == NULL) return false; @@ -461,6 +499,15 @@ st_translate_vertex_program(struct st_context *st, return stvp->tgsi.tokens != NULL; } +static unsigned +st_vp_variant_flags(const struct st_vp_variant_key *key) +{ + unsigned flags = + (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) | + (key->passthrough_edgeflags ? TGSI_EMU_PASSTHROUGH_EDGEFLAG : 0); + return flags; +} + static struct st_vp_variant * st_create_vp_variant(struct st_context *st, struct st_vertex_program *stvp, @@ -468,18 +515,28 @@ st_create_vp_variant(struct st_context *st, { struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant); struct pipe_context *pipe = st->pipe; + unsigned flags = st_vp_variant_flags(key); vpv->key = *key; - vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens); vpv->tgsi.stream_output = stvp->tgsi.stream_output; vpv->num_inputs = stvp->num_inputs; + if (stvp->tgsi.ir == PIPE_SHADER_IR_NIR) { + vpv->tgsi.ir = PIPE_SHADER_IR_NIR; + vpv->tgsi.nir = nir_shader_ref(stvp->tgsi.nir); + if (flags) { + vpv->tgsi.nir = nir_shader_mutable(vpv->tgsi.nir); + nir_emulate(vpv->tgsi.nir, flags); + } + vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi); + return vpv; + } + + vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens); + /* Emulate features. */ - if (key->clamp_color || key->passthrough_edgeflags) { + if (flags) { const struct tgsi_token *tokens; - unsigned flags = - (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) | - (key->passthrough_edgeflags ? TGSI_EMU_PASSTHROUGH_EDGEFLAG : 0); tokens = tgsi_emulate(vpv->tgsi.tokens, flags); @@ -583,7 +640,7 @@ st_translate_fragment_program(struct st_context *st, memset(inputSlotToAttr, ~0, sizeof(inputSlotToAttr)); - if (!stfp->glsl_to_tgsi) + if (!stfp->glsl_to_tgsi && !stfp->shader_program) _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT); /* @@ -787,6 +844,17 @@ st_translate_fragment_program(struct st_context *st, } } + if (stfp->shader_program) { + nir_shader *nir = st_glsl_to_nir(st, &stfp->Base.Base, + stfp->shader_program, + MESA_SHADER_FRAGMENT); + + stfp->tgsi.ir = PIPE_SHADER_IR_NIR; + stfp->tgsi.nir = nir; + + return true; + } + ureg = ureg_create_with_screen(TGSI_PROCESSOR_FRAGMENT, st->pipe->screen); if (ureg == NULL) return false; @@ -867,6 +935,15 @@ st_translate_fragment_program(struct st_context *st, return stfp->tgsi.tokens != NULL; } +static unsigned +st_fp_variant_flags(const struct st_fp_variant_key *key) +{ + unsigned flags = + (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) | + (key->persample_shading ? TGSI_EMU_FORCE_PERSAMPLE_INTERP : 0); + return flags; +} + static struct st_fp_variant * st_create_fp_variant(struct st_context *st, struct st_fragment_program *stfp, @@ -875,20 +952,31 @@ st_create_fp_variant(struct st_context *st, struct pipe_context *pipe = st->pipe; struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant); struct pipe_shader_state tgsi = {0}; + unsigned flags = st_fp_variant_flags(key); if (!variant) return NULL; + if (stfp->tgsi.ir == PIPE_SHADER_IR_NIR) { + tgsi.ir = PIPE_SHADER_IR_NIR; + tgsi.nir = nir_shader_ref(stfp->tgsi.nir); + if (flags) { + tgsi.nir = nir_shader_mutable(tgsi.nir); + nir_emulate(tgsi.nir, flags); + } + variant->driver_shader = pipe->create_fs_state(pipe, &tgsi); + variant->key = *key; + + return variant; + } + tgsi.tokens = stfp->tgsi.tokens; assert(!(key->bitmap && key->drawpixels)); /* Emulate features. */ - if (key->clamp_color || key->persample_shading) { + if (flags) { const struct tgsi_token *tokens; - unsigned flags = - (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) | - (key->persample_shading ? TGSI_EMU_FORCE_PERSAMPLE_INTERP : 0); tokens = tgsi_emulate(tgsi.tokens, flags); diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index d9b53ac..9d82b39 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -101,6 +101,9 @@ struct st_fragment_program struct pipe_shader_state tgsi; struct glsl_to_tgsi_visitor* glsl_to_tgsi; + /* used when bypassing glsl_to_tgsi: */ + struct gl_shader_program *shader_program; + struct st_fp_variant *variants; }; @@ -157,6 +160,9 @@ struct st_vertex_program struct pipe_shader_state tgsi; struct glsl_to_tgsi_visitor* glsl_to_tgsi; + /* used when bypassing glsl_to_tgsi: */ + struct gl_shader_program *shader_program; + /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */ /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */ GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev