On Mon, Nov 2, 2015 at 8:07 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 11/02/2015 04:50 PM, Ilia Mirkin wrote: >> GL_EXT_color_buffer_float adds support for float buffers in ES3.0+, but >> explicitly disallows 32-bit blending. However this restriction was never >> implemented in mesa. >> >> Add the restriction, and also allow a driver to expose >> GL_EXT_float_blend which re-enables the functionality. >> >> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >> --- >> >> Untested... looking for confirmation that this is the right thing to >> do. Will write a piglit if it is. > > Some flavor of this probably is the right thing to do. The question is > whether or not any hardware supported by Mesa can do > GL_EXT_color_buffer_float but not GL_EXT_float_blend... if everyone can > do both or neither, this patch series could be even simpler. :)
Adreno A3xx can't do 32-bit blending, only 16-bit. Sorry! _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev