On 29.10.2015 10:24, Ivan Kalvachev wrote:
[snip]
On 10/29/15, Nicolai Hähnle <nhaeh...@gmail.com> wrote:
On 29.10.2015 01:52, Ivan Kalvachev wrote:
On 10/26/15, Nicolai Hähnle <nhaeh...@gmail.com> wrote:
On 25.10.2015 02:00, Ivan Kalvachev wrote:
Some constants (like 1.0 and 0.5) could be inlined as immediate inputs
without using their literal value. The
r600_bytecode_special_constants()
function emulates the negative of these constants by using NEG
modifier.
However some shaders define -1.0 constant and want to use it as 1.0.
They do so by using ABS modifier. But r600_bytecode_special_constants()
set NEG in addition to ABS. Since NEG modifier have priority over ABS
one,
we get -|1.0| as result, instead of |1.0|.
The patch simply prevents the additional switching of NEG when ABS is
set.
Nice catch. Is there a simple test case (e.g. in piglit) that exposes
the incorrect behavior?
Not that I know of.
I've located the bug investigating visual problem in Nine.
https://github.com/iXit/Mesa-3D/issues/126
https://github.com/iXit/Mesa-3D/issues/127
I also heard that it fixes artifacts in "Need for Speed: Undercover"
and "Skyrim", once again, when using Nine.
I see. I guess it's not too surprising that Nine creates shaders that
look a bit different from the Mesa statetracker's.
Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
This should probably also go to stable.
Do you need somebody to push this for you or can you do it yourself?
Cheers,
Nicolai
Yes, please.
I'm not developer and I cannot push it myself.
I pushed the patch.
I am not familiar with patchwork yet and have a related question: on my
push, I got the following error message related to patchwork:
remote: E: failed to find patch for rev
f75f21a24ae2dd83507f3d4d8007f0fcfe6db802
Apparently, patchwork didn't pick up Ivan's v3 patch, perhaps because it
wasn't inline. Is this something to worry about? Specifically, I believe
the patch is a candidate for the stable branch, and I added the
appropriate Cc: in the commit message. Does the message above prevent it
from being picked up?
Sorry for the noise :/
Thanks!
Nicolai
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev