On Mon, Oct 26, 2015 at 4:30 PM, Ian Romanick <i...@freedesktop.org> wrote:
> Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> > > On 10/21/2015 03:06 PM, Nanley Chery wrote: > > From: Nanley Chery <nanley.g.ch...@intel.com> > > > > In OpenGL ES, the COMPRESSED_TEXTURE_FORMATS query returns the set of > > supported specific compressed formats. Since ASTC formats fit within > > that category, include them in the set and update the > > NUM_COMPRESSED_TEXTURE_FORMATS query as well. > > > > This enables GLES2-based ASTC dEQP tests to run. See the Bugzilla for > > more info. > > > > Cc: "11.0" <mesa-sta...@lists.freedesktop.org> > > I think we were mistaken about this... ASTC isn't actually in 11.0, is it? > > You're right. It is not in 11.0. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92193 > > Reported-by: Tapani Pälli <tapani.pa...@intel.com> > > Suggested-by: Ian Romanick <ian.d.roman...@intel.com> > > Signed-off-by: Nanley Chery <nanley.g.ch...@intel.com> > > --- > > src/mesa/main/texcompress.c | 85 > +++++++++++++++++++++++++++++++++------------ > > 1 file changed, 63 insertions(+), 22 deletions(-) > > > > diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c > > index 84973d3..9d22586 100644 > > --- a/src/mesa/main/texcompress.c > > +++ b/src/mesa/main/texcompress.c > > @@ -243,28 +243,6 @@ _mesa_gl_compressed_format_base_format(GLenum > format) > > * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and > > * GL_COMPRESSED_TEXTURE_FORMATS return." > > * > > - * The KHR_texture_compression_astc_hdr spec says: > > - * > > - * "Interactions with OpenGL 4.2 > > - * > > - * OpenGL 4.2 supports the feature that compressed textures can > be > > - * compressed online, by passing the compressed texture format > enum as > > - * the internal format when uploading a texture using TexImage1D, > > - * TexImage2D or TexImage3D (see Section 3.9.3, Texture Image > > - * Specification, subsection Encoding of Special Internal > Formats). > > - * > > - * Due to the complexity of the ASTC compression algorithm, it > is not > > - * usually suitable for online use, and therefore ASTC support > will be > > - * limited to pre-compressed textures only. Where on-device > compression > > - * is required, a domain-specific limited compressor will > typically > > - * be used, and this is therefore not suitable for > implementation in > > - * the driver. > > - * > > - * In particular, the ASTC format specifiers will not be added to > > - * Table 3.14, and thus will not be accepted by the TexImage*D > > - * functions, and will not be returned by the (already > deprecated) > > - * COMPRESSED_TEXTURE_FORMATS query." > > - * > > * There is no formal spec for GL_ATI_texture_compression_3dc. Since > the > > * formats added by this extension are luminance-alpha formats, it is > > * reasonable to expect them to follow the same rules as > > @@ -396,6 +374,69 @@ _mesa_get_compressed_formats(struct gl_context > *ctx, GLint *formats) > > n += 10; > > } > > } > > + > > + /* The KHR_texture_compression_astc_hdr spec says: > > + * > > + * "Interactions with OpenGL 4.2 > > + * > > + * OpenGL 4.2 supports the feature that compressed textures > can be > > + * compressed online, by passing the compressed texture > format enum as > > + * the internal format when uploading a texture using > TexImage1D, > > + * TexImage2D or TexImage3D (see Section 3.9.3, Texture Image > > + * Specification, subsection Encoding of Special Internal > Formats). > > + * > > + * Due to the complexity of the ASTC compression algorithm, > it is not > > + * usually suitable for online use, and therefore ASTC > support will be > > + * limited to pre-compressed textures only. Where on-device > compression > > + * is required, a domain-specific limited compressor will > typically > > + * be used, and this is therefore not suitable for > implementation in > > + * the driver. > > + * > > + * In particular, the ASTC format specifiers will not be > added to > > + * Table 3.14, and thus will not be accepted by the TexImage*D > > + * functions, and will not be returned by the (already > deprecated) > > + * COMPRESSED_TEXTURE_FORMATS query." > > + * > > + * The ES and the desktop specs diverge here. In OpenGL ES, the > COMPRESSED_TEXTURE_FORMATS > > + * query returns the set of supported specific compressed formats. > > + */ > > + if (ctx->API == API_OPENGLES2 && > > + ctx->Extensions.KHR_texture_compression_astc_ldr) { > > + if (formats) { > > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; > > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4_KHR; > > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5_KHR; > > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5_KHR; > > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6_KHR; > > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x5_KHR; > > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x6_KHR; > > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; > > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x5_KHR; > > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x6_KHR; > > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x8_KHR; > > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x10_KHR; > > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x10_KHR; > > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x12_KHR; > > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR; > > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR; > > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR; > > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR; > > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR; > > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR; > > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR; > > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR; > > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR; > > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR; > > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR; > > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR; > > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR; > > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR; > > + } > > + else { > > + n += 28; > > + } > > + } > > + > > return n; > > } > > > > > >
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