Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> On 10/21/2015 03:06 PM, Nanley Chery wrote: > From: Nanley Chery <nanley.g.ch...@intel.com> > > In OpenGL ES, the COMPRESSED_TEXTURE_FORMATS query returns the set of > supported specific compressed formats. Since ASTC formats fit within > that category, include them in the set and update the > NUM_COMPRESSED_TEXTURE_FORMATS query as well. > > This enables GLES2-based ASTC dEQP tests to run. See the Bugzilla for > more info. > > Cc: "11.0" <mesa-sta...@lists.freedesktop.org>
I think we were mistaken about this... ASTC isn't actually in 11.0, is it? > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92193 > Reported-by: Tapani Pälli <tapani.pa...@intel.com> > Suggested-by: Ian Romanick <ian.d.roman...@intel.com> > Signed-off-by: Nanley Chery <nanley.g.ch...@intel.com> > --- > src/mesa/main/texcompress.c | 85 > +++++++++++++++++++++++++++++++++------------ > 1 file changed, 63 insertions(+), 22 deletions(-) > > diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c > index 84973d3..9d22586 100644 > --- a/src/mesa/main/texcompress.c > +++ b/src/mesa/main/texcompress.c > @@ -243,28 +243,6 @@ _mesa_gl_compressed_format_base_format(GLenum format) > * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and > * GL_COMPRESSED_TEXTURE_FORMATS return." > * > - * The KHR_texture_compression_astc_hdr spec says: > - * > - * "Interactions with OpenGL 4.2 > - * > - * OpenGL 4.2 supports the feature that compressed textures can be > - * compressed online, by passing the compressed texture format enum as > - * the internal format when uploading a texture using TexImage1D, > - * TexImage2D or TexImage3D (see Section 3.9.3, Texture Image > - * Specification, subsection Encoding of Special Internal Formats). > - * > - * Due to the complexity of the ASTC compression algorithm, it is not > - * usually suitable for online use, and therefore ASTC support will be > - * limited to pre-compressed textures only. Where on-device > compression > - * is required, a domain-specific limited compressor will typically > - * be used, and this is therefore not suitable for implementation in > - * the driver. > - * > - * In particular, the ASTC format specifiers will not be added to > - * Table 3.14, and thus will not be accepted by the TexImage*D > - * functions, and will not be returned by the (already deprecated) > - * COMPRESSED_TEXTURE_FORMATS query." > - * > * There is no formal spec for GL_ATI_texture_compression_3dc. Since the > * formats added by this extension are luminance-alpha formats, it is > * reasonable to expect them to follow the same rules as > @@ -396,6 +374,69 @@ _mesa_get_compressed_formats(struct gl_context *ctx, > GLint *formats) > n += 10; > } > } > + > + /* The KHR_texture_compression_astc_hdr spec says: > + * > + * "Interactions with OpenGL 4.2 > + * > + * OpenGL 4.2 supports the feature that compressed textures can be > + * compressed online, by passing the compressed texture format > enum as > + * the internal format when uploading a texture using TexImage1D, > + * TexImage2D or TexImage3D (see Section 3.9.3, Texture Image > + * Specification, subsection Encoding of Special Internal Formats). > + * > + * Due to the complexity of the ASTC compression algorithm, it is > not > + * usually suitable for online use, and therefore ASTC support > will be > + * limited to pre-compressed textures only. Where on-device > compression > + * is required, a domain-specific limited compressor will typically > + * be used, and this is therefore not suitable for implementation > in > + * the driver. > + * > + * In particular, the ASTC format specifiers will not be added to > + * Table 3.14, and thus will not be accepted by the TexImage*D > + * functions, and will not be returned by the (already deprecated) > + * COMPRESSED_TEXTURE_FORMATS query." > + * > + * The ES and the desktop specs diverge here. In OpenGL ES, the > COMPRESSED_TEXTURE_FORMATS > + * query returns the set of supported specific compressed formats. > + */ > + if (ctx->API == API_OPENGLES2 && > + ctx->Extensions.KHR_texture_compression_astc_ldr) { > + if (formats) { > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4_KHR; > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5_KHR; > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5_KHR; > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6_KHR; > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x5_KHR; > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x6_KHR; > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x5_KHR; > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x6_KHR; > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x8_KHR; > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x10_KHR; > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x10_KHR; > + formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x12_KHR; > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR; > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR; > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR; > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR; > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR; > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR; > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR; > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR; > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR; > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR; > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR; > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR; > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR; > + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR; > + } > + else { > + n += 28; > + } > + } > + > return n; > } > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev