Timothy Arceri <t_arc...@yahoo.com.au> writes: > On Fri, 2015-10-16 at 10:28 +1100, Timothy Arceri wrote: >> Cc: Francisco Jerez <curroje...@riseup.net> > > Hi Curro, > > Just pinging you on this patch and patch 5. These are the final two > patches remaining unreviewed before I can enable arrays of arrays. > > If your not able to review these can you let me know so I can chase > this upvwith someone else as I'd like to enable this as soon as > possible to limit breakage. >
Depends when you want them reviewed, doesn't seem like the kind of thing I could convince myself is correct during a break. I'm unlikely to have time to review it this week. I might next week but I cannot give you any guarantees. If that's not acceptable for you feel free to look for someone else to review them. > Thanks, > Tim > > >> --- >> src/glsl/link_uniforms.cpp | 77 +++++++++++++++++++++++++++++------- >> ---------- >> 1 file changed, 49 insertions(+), 28 deletions(-) >> >> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp >> index 647aa2b..2a1da07 100644 >> --- a/src/glsl/link_uniforms.cpp >> +++ b/src/glsl/link_uniforms.cpp >> @@ -1008,38 +1008,37 @@ link_update_uniform_buffer_variables(struct >> gl_shader *shader) >> } >> } >> >> -/** >> - * Scan the program for image uniforms and store image unit access >> - * information into the gl_shader data structure. >> - */ >> static void >> -link_set_image_access_qualifiers(struct gl_shader_program *prog) >> +link_set_image_access_qualifiers(struct gl_shader_program *prog, >> + gl_shader *sh, unsigned >> shader_stage, >> + ir_variable *var, const glsl_type >> *type, >> + char **name, size_t name_length) >> { >> - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { >> - gl_shader *sh = prog->_LinkedShaders[i]; >> - >> - if (sh == NULL) >> - continue; >> + /* Handle arrays of arrays */ >> + if (type->is_array() && type->fields.array->is_array()) { >> + for (unsigned i = 0; i < type->length; i++) { >> + size_t new_length = name_length; >> >> - foreach_in_list(ir_instruction, node, sh->ir) { >> - ir_variable *var = node->as_variable(); >> + /* Append the subscript to the current variable name */ >> + ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i); >> >> - if (var && var->data.mode == ir_var_uniform && >> - var->type->contains_image()) { >> - unsigned id = 0; >> - bool found = prog->UniformHash->get(id, var->name); >> - assert(found); >> - (void) found; >> - const gl_uniform_storage *storage = &prog >> ->UniformStorage[id]; >> - const unsigned index = storage->opaque[i].index; >> - const GLenum access = (var->data.image_read_only ? >> GL_READ_ONLY : >> - var->data.image_write_only ? >> GL_WRITE_ONLY : >> - GL_READ_WRITE); >> - >> - for (unsigned j = 0; j < MAX2(1, storage >> ->array_elements); ++j) >> - sh->ImageAccess[index + j] = access; >> - } >> + link_set_image_access_qualifiers(prog, sh, shader_stage, >> var, >> + type->fields.array, name, >> + new_length); >> } >> + } else { >> + unsigned id = 0; >> + bool found = prog->UniformHash->get(id, *name); >> + assert(found); >> + (void) found; >> + const gl_uniform_storage *storage = &prog->UniformStorage[id]; >> + const unsigned index = storage->opaque[shader_stage].index; >> + const GLenum access = (var->data.image_read_only ? >> GL_READ_ONLY : >> + var->data.image_write_only ? >> GL_WRITE_ONLY : >> + GL_READ_WRITE); >> + >> + for (unsigned j = 0; j < MAX2(1, storage->array_elements); >> ++j) >> + sh->ImageAccess[index + j] = access; >> } >> } >> >> @@ -1300,7 +1299,29 @@ link_assign_uniform_locations(struct >> gl_shader_program *prog, >> prog->NumHiddenUniforms = hidden_uniforms; >> prog->UniformStorage = uniforms; >> >> - link_set_image_access_qualifiers(prog); >> + /** >> + * Scan the program for image uniforms and store image unit >> access >> + * information into the gl_shader data structure. >> + */ >> + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { >> + gl_shader *sh = prog->_LinkedShaders[i]; >> + >> + if (sh == NULL) >> + continue; >> + >> + foreach_in_list(ir_instruction, node, sh->ir) { >> + ir_variable *var = node->as_variable(); >> + >> + if (var && var->data.mode == ir_var_uniform && >> + var->type->contains_image()) { >> + char *name_copy = ralloc_strdup(NULL, var->name); >> + link_set_image_access_qualifiers(prog, sh, i, var, var >> ->type, >> + &name_copy, strlen(var >> ->name)); >> + ralloc_free(name_copy); >> + } >> + } >> + } >> + >> link_set_uniform_initializers(prog, boolean_true); >> >> return;
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