On Fri, 2015-10-16 at 10:28 +1100, Timothy Arceri wrote: > Cc: Francisco Jerez <curroje...@riseup.net>
Hi Curro, Just pinging you on this patch and patch 5. These are the final two patches remaining unreviewed before I can enable arrays of arrays. If your not able to review these can you let me know so I can chase this upvwith someone else as I'd like to enable this as soon as possible to limit breakage. Thanks, Tim > --- > src/glsl/link_uniforms.cpp | 77 +++++++++++++++++++++++++++++------- > ---------- > 1 file changed, 49 insertions(+), 28 deletions(-) > > diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp > index 647aa2b..2a1da07 100644 > --- a/src/glsl/link_uniforms.cpp > +++ b/src/glsl/link_uniforms.cpp > @@ -1008,38 +1008,37 @@ link_update_uniform_buffer_variables(struct > gl_shader *shader) > } > } > > -/** > - * Scan the program for image uniforms and store image unit access > - * information into the gl_shader data structure. > - */ > static void > -link_set_image_access_qualifiers(struct gl_shader_program *prog) > +link_set_image_access_qualifiers(struct gl_shader_program *prog, > + gl_shader *sh, unsigned > shader_stage, > + ir_variable *var, const glsl_type > *type, > + char **name, size_t name_length) > { > - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { > - gl_shader *sh = prog->_LinkedShaders[i]; > - > - if (sh == NULL) > - continue; > + /* Handle arrays of arrays */ > + if (type->is_array() && type->fields.array->is_array()) { > + for (unsigned i = 0; i < type->length; i++) { > + size_t new_length = name_length; > > - foreach_in_list(ir_instruction, node, sh->ir) { > - ir_variable *var = node->as_variable(); > + /* Append the subscript to the current variable name */ > + ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i); > > - if (var && var->data.mode == ir_var_uniform && > - var->type->contains_image()) { > - unsigned id = 0; > - bool found = prog->UniformHash->get(id, var->name); > - assert(found); > - (void) found; > - const gl_uniform_storage *storage = &prog > ->UniformStorage[id]; > - const unsigned index = storage->opaque[i].index; > - const GLenum access = (var->data.image_read_only ? > GL_READ_ONLY : > - var->data.image_write_only ? > GL_WRITE_ONLY : > - GL_READ_WRITE); > - > - for (unsigned j = 0; j < MAX2(1, storage > ->array_elements); ++j) > - sh->ImageAccess[index + j] = access; > - } > + link_set_image_access_qualifiers(prog, sh, shader_stage, > var, > + type->fields.array, name, > + new_length); > } > + } else { > + unsigned id = 0; > + bool found = prog->UniformHash->get(id, *name); > + assert(found); > + (void) found; > + const gl_uniform_storage *storage = &prog->UniformStorage[id]; > + const unsigned index = storage->opaque[shader_stage].index; > + const GLenum access = (var->data.image_read_only ? > GL_READ_ONLY : > + var->data.image_write_only ? > GL_WRITE_ONLY : > + GL_READ_WRITE); > + > + for (unsigned j = 0; j < MAX2(1, storage->array_elements); > ++j) > + sh->ImageAccess[index + j] = access; > } > } > > @@ -1300,7 +1299,29 @@ link_assign_uniform_locations(struct > gl_shader_program *prog, > prog->NumHiddenUniforms = hidden_uniforms; > prog->UniformStorage = uniforms; > > - link_set_image_access_qualifiers(prog); > + /** > + * Scan the program for image uniforms and store image unit > access > + * information into the gl_shader data structure. > + */ > + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { > + gl_shader *sh = prog->_LinkedShaders[i]; > + > + if (sh == NULL) > + continue; > + > + foreach_in_list(ir_instruction, node, sh->ir) { > + ir_variable *var = node->as_variable(); > + > + if (var && var->data.mode == ir_var_uniform && > + var->type->contains_image()) { > + char *name_copy = ralloc_strdup(NULL, var->name); > + link_set_image_access_qualifiers(prog, sh, i, var, var > ->type, > + &name_copy, strlen(var > ->name)); > + ralloc_free(name_copy); > + } > + } > + } > + > link_set_uniform_initializers(prog, boolean_true); > > return; _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev