On Tuesday, October 13, 2015 01:44:55 PM Jordan Justen wrote: > The commit shown below caused compute shaders to hit the unreachable > in the default of the switch block. Restore compute shaders to use the > fragment shader path. > > Also, simplify the fragment/compute path to only support scalar mode. > > commit 2953c3d76178d7589947e6ea1dbd902b7b02b3d4 > Author: Kenneth Graunke <kenn...@whitecape.org> > Date: Fri Aug 14 15:15:11 2015 -0700 > > i965/vs: Map scalar VS input locations properly; avoid tons of MOVs. > > Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> > Cc: Kenneth Graunke <kenn...@whitecape.org> > --- > src/mesa/drivers/dri/i965/brw_nir.c | 4 +++- > 1 file changed, 3 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_nir.c > b/src/mesa/drivers/dri/i965/brw_nir.c > index 4f35d81..357ee4f 100644 > --- a/src/mesa/drivers/dri/i965/brw_nir.c > +++ b/src/mesa/drivers/dri/i965/brw_nir.c > @@ -96,8 +96,10 @@ brw_nir_lower_inputs(nir_shader *nir, bool is_scalar) > } > break; > case MESA_SHADER_FRAGMENT: > + case MESA_SHADER_COMPUTE: > + assert(is_scalar); > nir_assign_var_locations(&nir->inputs, &nir->num_inputs, > - is_scalar ? type_size_scalar : > type_size_vec4); > + type_size_scalar); > break; > default: > unreachable("unsupported shader stage"); >
I didn't think compute shaders had inputs...so it might make more sense just to do: case MESA_SHADER_COMPUTE: /* Compute shaders have no inputs. */ break; Either way, sorry for breaking this, and... Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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