The commit shown below caused compute shaders to hit the unreachable in the default of the switch block. Restore compute shaders to use the fragment shader path.
Also, simplify the fragment/compute path to only support scalar mode. commit 2953c3d76178d7589947e6ea1dbd902b7b02b3d4 Author: Kenneth Graunke <kenn...@whitecape.org> Date: Fri Aug 14 15:15:11 2015 -0700 i965/vs: Map scalar VS input locations properly; avoid tons of MOVs. Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> Cc: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_nir.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index 4f35d81..357ee4f 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -96,8 +96,10 @@ brw_nir_lower_inputs(nir_shader *nir, bool is_scalar) } break; case MESA_SHADER_FRAGMENT: + case MESA_SHADER_COMPUTE: + assert(is_scalar); nir_assign_var_locations(&nir->inputs, &nir->num_inputs, - is_scalar ? type_size_scalar : type_size_vec4); + type_size_scalar); break; default: unreachable("unsupported shader stage"); -- 2.5.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev