Unlike the vs/wm structs, brw_gs_compile is actually useful: it contains the input VUE map and information about the control data headers. Passing this in allows us to share that code in brw_gs.c, and calculate them before deciding on vec4 vs. scalar mode, as it's independent of that choice.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_fs.h | 10 +++++++++- src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 30 ++++++++++++++++++++++++++-- 2 files changed, 37 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h index c919030..e049608 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.h +++ b/src/mesa/drivers/dri/i965/brw_fs.h @@ -62,6 +62,8 @@ namespace brw { class fs_live_variables; } +struct brw_gs_compile; + static inline fs_reg offset(fs_reg reg, const brw::fs_builder& bld, unsigned delta) { @@ -99,7 +101,11 @@ public: nir_shader *shader, unsigned dispatch_width, int shader_time_index); - + fs_visitor(const struct brw_compiler *compiler, void *log_data, + void *mem_ctx, + struct brw_gs_compile *gs_compile, + nir_shader *shader); + void init(); ~fs_visitor(); fs_reg vgrf(const glsl_type *const type); @@ -298,6 +304,8 @@ public: const void *const key; const struct brw_sampler_prog_key_data *key_tex; + struct brw_gs_compile *gs_compile; + struct brw_stage_prog_data *prog_data; struct gl_program *prog; diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index b8a5cc6..dc7fa9d 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -41,6 +41,7 @@ #include "brw_wm.h" #include "brw_cs.h" #include "brw_vec4.h" +#include "brw_vec4_gs_visitor.h" #include "brw_fs.h" #include "main/uniforms.h" #include "glsl/glsl_types.h" @@ -1088,12 +1089,33 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data, unsigned dispatch_width, int shader_time_index) : backend_shader(compiler, log_data, mem_ctx, shader, prog_data), - key(key), prog_data(prog_data), prog(prog), + key(key), gs_compile(NULL), prog_data(prog_data), prog(prog), dispatch_width(dispatch_width), shader_time_index(shader_time_index), - promoted_constants(0), bld(fs_builder(this, dispatch_width).at_end()) { + init(); +} + +fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data, + void *mem_ctx, + struct brw_gs_compile *c, + nir_shader *shader) + : backend_shader(compiler, log_data, mem_ctx, shader, + &c->prog_data.base.base), + key(&c->key), gs_compile(c), + prog_data(&c->prog_data.base.base), prog(NULL), + dispatch_width(8), + shader_time_index(ST_GS), + bld(fs_builder(this, dispatch_width).at_end()) +{ + init(); +} + + +void +fs_visitor::init() +{ switch (stage) { case MESA_SHADER_FRAGMENT: key_tex = &((const brw_wm_prog_key *) key)->tex; @@ -1111,6 +1133,8 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data, unreachable("unhandled shader stage"); } + this->prog_data = this->stage_prog_data; + this->failed = false; this->simd16_unsupported = false; this->no16_msg = NULL; @@ -1136,6 +1160,8 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data, this->pull_constant_loc = NULL; this->push_constant_loc = NULL; + this->promoted_constants = 0, + this->spilled_any_registers = false; this->do_dual_src = false; -- 2.6.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev