On Fri, Oct 9, 2015 at 4:55 AM, Emil Velikov <emil.l.veli...@gmail.com> wrote: > On 8 October 2015 at 23:25, Rob Clark <robdcl...@gmail.com> wrote: >> From: Rob Clark <robcl...@freedesktop.org> >> >> First step towards inverting the dependency between glsl and nir (so nir >> can be used without glsl). Also solves this issue with 'make distclean' >> >> Making distclean in mesa >> make[2]: Entering directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa' >> Makefile:2486: ../glsl/.deps/shader_enums.Plo: No such file or directory >> make[2]: *** No rule to make target '../glsl/.deps/shader_enums.Plo'. Stop. >> make[2]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa' >> Makefile:684: recipe for target 'distclean-recursive' failed >> make[1]: *** [distclean-recursive] Error 1 >> make[1]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src' >> Makefile:615: recipe for target 'distclean-recursive' failed >> make: *** [distclean-recursive] Error 1 >> >> Reported-by: Andy Furniss <adf.li...@gmail.com> >> Signed-off-by: Rob Clark <robcl...@freedesktop.org> > Reviewed-by: Emil Velikov <emil.veli...@collabora.com> > > You might want to pick (as a follow up?) some of these > - move VARYING_SLOT_MAX and FRAG_RESULT_MAX from mtypes.h to shader_enum.h > - add the missing SYSTEM_VALUE_NUM_WORK_GROUPS enum > - use STATIC_ASSERT
yeah, seams reasonable.. but follow up patches.. > I'm also wondering if we'd want to use a prefix for symbols (and > files?) to easily draw the line between the different components. > Through I'd suspect that it will turn into a bikeshed battle ;-) yeah.. either way I'm kind of a fan of moving first and then renaming as a separate patch.. BR, -R > Thanks > Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev